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Upaya Meningkatkan Motivasi Belajar Peserta Didik melalui Media Pembelajaran Komik dalam Pembelajaran Pjok Jojo’ Kholistyono Ngudinur Muhammad; Nanik Indahwati; Demy Ilmiawan
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 2 No. 6 (2024): November : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v2i6.1268

Abstract

This research uses the Classroom Action Research (CAR) method with a cyclical approach to increase student learning motivation in Physical Education, Sports and Health (PJOK) subjects. This research was conducted in two cycles, each consisting of planning, implementation, observation and reflection stages. In Cycle I, the average student learning motivation was 44.05%, while in Cycle II it increased significantly to 74.68%, with an increase of 30.63%. This increase shows positive changes in students' interest and enthusiasm for learning. The research results showed that the use of "comic media" during learning in Cycle II was effective in stimulating students' interest and motivation. This increase in motivation also indicates the success of the emphasis on more interesting and participatory learning. These findings illustrate the positive impact of the improvement efforts made in Cycle II in creating a better learning environment. This research provides a positive view regarding the use of the PTK method with a cycle approach and the implementation of "comic media" in increasing students' learning motivation in PJOK subjects. The implications of these findings emphasize the importance of innovative approaches to learning to achieve more optimal results.
Meningkatkan Kemampuan Teknik Dasar Sepak Bola Melalui Pendekatan Bermain terhadap Kelas VII SMP Negeri 1 Waru Sidoarjo Galang Bakti Kurniawan; Nanik Indahwati; Demy Ilmiawan
Jurnal Ilmiah Dan Karya Mahasiswa Vol. 2 No. 5 (2024): Oktober : JURNAL ILMIAH DAN KARYA MAHASISWA (JIKMA)
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jikma.v2i5.2513

Abstract

This research investigates the effectiveness of the play approach in improving basic soccer technical skills in class VII junior high school students. The main focus is on four key techniques: passing, controlling, dribbling and shooting the ball. This study uses Classroom Action Research (CAR) methodology which is carried out in two learning cycles. The research participants consisted of 39 students (19 boys, 20 girls) from SMP Negeri 1 Waru Sidoarjo. Data is collected through direct observation, skills tests, and documentation of the learning process. Analysis includes qualitative evaluation of student participation and quantitative assessment of skill scores. Results showed significant improvements in students' basic soccer technical skills. The average score increased from 74.05 in cycle I to 75.77 in cycle II. In addition, there was an increase in students' active involvement and the overall quality of the learning process. These findings indicate that the play approach is effective in improving basic soccer skills as well as students' learning motivation. This research provides valuable insight for sports educators about teaching strategies that can improve the learning of soccer techniques at the junior high school level.
Upaya Meningkatkan Motivasi Belajar Peserta Didik Menggunakan Permainan Pada Materi Bola Tangan Kelas VII E di SMPN 1 Waru Tahun Pelajaran 2024/2025 Hermin Adi Bakhrudin; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4321

Abstract

This Classroom Action Research (CAR) is a form of reflective research by teachers to improve the learning motivation of students under their responsibility. This classroom action research involves 2 cycles, the first cycle uses several stages, including planning, implementation, observation, and reflection. The next second cycle is expected to increase learning motivation from the previous cycle. The results of the study showed that cycle I received an assessment percentage of 88%, while cycle II experienced an increase of 92%, and both cycles received very good criteria. Although the criteria got the same results, the average percentage showed an increase in student motivation, indicating that there was a change for the better after handball game learning was carried out in cycle II.
Upaya Meningkatkan Motivasi Belajar Peserta Didik dalam Pembelajaran PJOK Melalui Permainan Hijau Hitam Jamaluddin Imamy; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4338

Abstract

The aim of this research is to determine the increase in student learning motivation in PJOK (Physical Education, Sports, and Health) through the Green-Black game. The method used in this research is the classroom action research (CAR) method. The research was divided into two cycles. From the data obtained in cycle 1, the average student learning motivation was 43.9%, and in cycle 2, it increased to 74.72%, showing an average increase of 30.82%. Thus, there was a significant increase in student learning motivation. This data also serves as evidence of the success of using the Green-Black game to improve student learning motivation in PJOK lessons..