Ali, Auwal Shehu
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Privacy during epidemic of COVID-19: a bibliometric analysis Ali, Auwal Shehu; Zaaba, Zarul Fitri; Singh, Manmeet Mahinderjit
Bulletin of Electrical Engineering and Informatics Vol 12, No 1: February 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v12i1.4460

Abstract

1,226 articles on privacy and COVID-19 were published by authors from 69 countries in this year's issue. COVID 19's privacy is now the focus of many researchers' attention. The present body of knowledge on privacy for COVID-19 digital technologies has been thoroughly analyzed, and a concise overview of research status and future developments can be gleaned. This paper conducted a bibliometric examination of privacy using the Scopus dataset. Utilizing VOSviewer software, the relevant literature papers published on this topic were examined to determine the field's development history, research hotspots, and future directions. Over time, there has been a rise in the number of studies published in privacy for COVID-19, particularly after 2020, and the growth rate has been steadily increasing. Regarding published research, the United States and China lead the pack. These articles appeared in primarily English-language journals and conference proceedings. Privacy and COVID-19 research was mostly computer science. The most used terms in privacy and COVID-19 were data privacy and humans. This paper examines the evolution of privacy and COVID-19 research and indicates current research priorities and future research goals. Furthermore, the privacy and COVID-19 study seem to be a promising sphere as this study identifies 26 domains.
Motivational aspects of digital games in learning process Jibril, Aminu Usman; Abdullahi, Nabila Musa; Ali, Auwal Shehu; Abdulkadir, Hamidatu; Matthew, Ugochukwu Okwudili; Haruna, Khalid
Science in Information Technology Letters Vol 3, No 1 (2022): May 2022
Publisher : Association for Scientific Computing Electronics and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/sitech.v3i1.885

Abstract

With the advent of digital games and its rapid evolution, it is almost impossible for a lot of people especially the young children to go a day without coming into contact with them. One of the impacts of these digital games is that it is changing the way these young children think and learn. It is therefore important to carefully examine the influence of digital games on children’s education. The purpose of this research is to identify and examine the factors that motivate children to play digital games and to determine the effect of such games to the children’s learning abilities. Responses from 172 students of ages between 11 and 16 are analysed in this research. A questionnaire is used to capture the children’s motivation towards digital gaming. Also, an intellectual test was carried out to determine the effect of digital games on the children’s learning abilities. The findings have revealed that competitive spirit is the major factor that influences children to play digital games because of the challenge and the competition that comes along with it. Furthermore, a critical view from the results of the intellectual test has shown that the children that play digital games score higher results and were able to finish within a short period of time as against the children that do not play. The outcome of this research could be used to explore the possibilities of using digital games as tools for learning, especially to the young ages.