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Android-Based Personal Hygiene Educational Game Application for Children Ida, Nuraida Latif; Ratnawati; Rohayati Arifin; Wisda; Nurmila
Ceddi Journal of Education Vol. 2 No. 2 (2023): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i2.46

Abstract

Presently, there remains a deficiency in educational games aimed at instilling in children an awareness of personal hygiene, and numerous health issues stem from a lack of adherence to good hygiene practices. This study seeks to develop an Android-based educational game catering to the hygiene needs of young children, with a focus on assessing the application's feasibility. The research collected system-building data through observations and interviews, employing the Black Box testing method to evaluate the application's usability. Field and library research contributed to the acquisition of comprehensive data. The study's outcome is the creation of an Android-based educational game dedicated to teaching personal hygiene to children. Utilizing the UML design method, the author constructed and integrated the game into the Unity 3D application, enabling children to grasp the significance of cleanliness and environmental hygiene through engaging gameplay. Evaluation results indicate the suitability of the personal hygiene education game, with a learning menu percentage of 78% and a play menu percentage of 77%, as determined by questionnaire-based tests, affirming the system's appropriateness for use.
APLIKASI PENCARIAN LOKASI BANK SAMPAH AKTIF BERBASIS WEB DI KOTA MAKASSAR Ida, Nuraida Latif; Arifin, Rohayati; Ratnawati, Ratnawati
ZONAsi: Jurnal Sistem Informasi Vol. 6 No. 3 (2024): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode September 2024
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v6i3.22034

Abstract

Upaya pemerintah Kota Makassar dalam mengurangi volume sampah di Tempat Pembuangan Akhir (TPA) yaitu membentuk bank sampah di setiap kecamatan. Akan tetapi keberadaan bank sampah tersebut belum diketahui lokasinya oleh masyarakat, sehingga perlu dibuatkan sebuah sistem yang dapat mewadahi keberadaan lokasi bank sampah tersebut. Penelitian ini bertujuan untuk merancang dan mengimplemantasikan sebuah aplikasi pencarian Lokasi bank sampah aktif di Kota Makassar. Metode yang digunakan adalah Metode Agile yang terdiri dari beberapa tahapan yaitu pengumpulan data, perancangan sistem, pengujian sitem dan implementasi. Hasil penelitian menunjukkan bahwa sistem ini sangat layak untuk digunakan berdasarkan hasil pengujian blackbox yang telah dilakukan dan mendapatkan nilai rata-rata 87,5% dari pengujian kuesioner.