p-Index From 2021 - 2026
0.408
P-Index
This Author published in this journals
All Journal Jurnal Biogenerasi
Yuskartika Bili, Eliani
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENERAPAN MODEL PEMBELAJARAN TEAM GAME TOURNAMENT BERBANTUAN MEDIA MONOPOLI BIOLOGI DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS XI SMA NEGARI 1 PANDAWAI Yuskartika Bili, Eliani; Makaborang, Yohana; Loise Makatita, Audrey
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.4549

Abstract

This study aims to describe student learning outcomes before and after the implementation of the Team Game Tournament learning model with Biology Monopoly media at SMA Negeri 1 Pandawai, and to analyze the improvement in 11th-grade student performance. This research is a Classroom Action Research (CAR) with a descriptive quantitative approach, involving 36 students from class XI MIPA 2. Data were collected through observation, tests, and documentation. The results show that in the pre-cycle phase, the average cognitive score was 71.38, with 83% of students not meeting the Minimum Competency Criteria (KKM) of 78, and 17% meeting the KKM. The average affective score was 54, with 89% of students not meeting the KKM. In Cycle I, the average cognitive score increased to 80.13, with 64% of students meeting the KKM. In Cycle II, the average posttest cognitive score reached 94.16, with 94% of students meeting the KKM, and the average affective score rose to 91. The study concludes that the Team Game Tournament learning model with Biology Monopoly media effectively enhances student learning outcomes.
PENERAPAN MODEL PEMBELAJARAN TEAM GAME TOURNAMENT BERBANTUAN MEDIA MONOPOLI BIOLOGI DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS XI SMA NEGARI 1 PANDAWAI Yuskartika Bili, Eliani; Makaborang, Yohana; Loise Makatita, Audrey
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.4549

Abstract

This study aims to describe student learning outcomes before and after the implementation of the Team Game Tournament learning model with Biology Monopoly media at SMA Negeri 1 Pandawai, and to analyze the improvement in 11th-grade student performance. This research is a Classroom Action Research (CAR) with a descriptive quantitative approach, involving 36 students from class XI MIPA 2. Data were collected through observation, tests, and documentation. The results show that in the pre-cycle phase, the average cognitive score was 71.38, with 83% of students not meeting the Minimum Competency Criteria (KKM) of 78, and 17% meeting the KKM. The average affective score was 54, with 89% of students not meeting the KKM. In Cycle I, the average cognitive score increased to 80.13, with 64% of students meeting the KKM. In Cycle II, the average posttest cognitive score reached 94.16, with 94% of students meeting the KKM, and the average affective score rose to 91. The study concludes that the Team Game Tournament learning model with Biology Monopoly media effectively enhances student learning outcomes.