Diah Aulia Azizatur Rohmah
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'SIMLA' Educational Game-Based Learning Media for the Inculcation of Pancasila Symbols and Principles, Augmenting Independent Character Diah Aulia Azizatur Rohmah; Sri Untari; Ade Eka Anggraini
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 1 (2024): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i1.68601

Abstract

The transition from the K13 curriculum to an independent curriculum creates problems, especially in the learning process and learning media. A learning process needs to be supported by good learning media to achieve learning goals. This research aims to develop the educational game learning media "SIMLA" with material on the symbols and principles of Pancasila to strengthen the independent character of fourth-grade elementary school students. The type of research used is the research and development (R&D) ADDIE development model. The research subjects were material experts, media, teachers, and fourth-grade elementary school students. Data collection includes interview guides, validation instruments, and student questionnaires. This quantitative data was obtained from material, media, user/teacher, and student validator questionnaires. Qualitative data was obtained from suggestions and input from experts, users, and students. The validator analysis technique uses a Likert Scale. Data obtained from product trials and usage tests uses the Guttman scale. The results obtained from material validation were 87.5% (very valid), media validation 93.75% (very valid), user validation 100% (very valid), and product trials 100% (very practical/interesting). It is practical and fun to improve independent character. The results of the paired t-test show that this product is very effective in improving students' abilities. The educational game learning media produced using the Construct 3 application is valid and can improve student learning outcomes.
Implementation of Pancasila Educational Game Media for Strengthening the Nationalism Character of Indonesian Children in Malaysia Yusuf Hanafi; Ade Eka Anggraini; Khusnul Khotimah; Diah Aulia Azizatur Rohmah; Oktaviani Adhi Suciptaningsih; Zativalen, Oriza Zativalen
Mattawang: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2024)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang2919

Abstract

A sense of nationalism is necessary not only for Indonesian citizens living in the country but also for those living outside Indonesia. This is needed to foster further a sense of nationalism and love for the country for Indonesian citizens living outside Indonesia, including Indonesian citizens living in Malaysia. The purpose of this community service activity is to strengthen the nationalism values of Indonesian citizens living in Malaysia by utilizing the Pancasila educational game media. The target of this activity is Indonesian children living in Malaysia. The method implemented in this activity is to provide socialization and training on the utilization/application of Pancasila Educational Game Media. Based on these activities, the results obtained showed that the children were enthusiastic in utilizing the Pancasila educational game media which helped improve their understanding of the values of nationalism by utilizing the Pancasila educational game media.