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THE INFLUENCE OF GADGET USE ON ADOLESCENT SOCIAL INTERACTION IN BANYUMAS VILLAGE Pratiwi, Indah; Erlina, Leni; Sitepu, Melyani Sari
Proceeding International Seminar of Islamic Studies INSIS 5 (March 2023)
Publisher : Proceeding International Seminar of Islamic Studies

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Abstract

The purpose of this study was to determine the effect of using Gadgets on social interaction among adolescents in Banyumas Village. The methodology used in this study uses a descriptive qualitative approach. The sample respondents in this study were 54 adolescents, consisting of 45 female adolescents and 9 male adolescents. Based on the findings of the research results, it was found that there were positive and negative impacts on the use of gadgets on adolescents in Banyumas Village. The positive impact of using gadgets includes; making it easier for teenagers to establish communication with people who are far away, and making it easier for teenagers to get information about education quickly. The negative impacts of using gadgets include; Adolescents experiencing social dysfunction, the intensity of direct interaction with other humans being reduced, adolescenbeingare less sensitive to their surroundings, the quality of direct interaction being very low, adolescents rarely communicating directly (face to face) and adolescents become consumptive. However, the form of interaction that takes place between adolescents tends to be associative, meaning that adolescents use telecommunication gadgets to collaborate with other humans by forming groups on chat media and social media, the main purpose of forming these groups is to disseminate information.
REKONSTRUKSI PEMBELAJARAN MATEMATIKA SD BERBASIS STEAM SEBAGAI STRATEGI PENGUATAN LITERASI NUMERASI DAN KETERAMPILAN ABAD KE-21 Isa, Muhammad; Saila, Nurul; Handayani, Linda; Elianti, Elianti; Erlina, Leni
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 1 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i1.6364

Abstract

The transformation of education in the 21st century requires mathematics learning that is not only oriented toward the mastery of concepts but also toward strengthening numeracy literacy and developing 21st-century skills. One approach considered capable of addressing these demands is the STEAM (Science, Technology, Engineering, Art, and Mathematics) approach, which integrates multiple disciplines within contextual and collaborative learning. This study aims to analyze the contribution of the STEAM approach in elementary school mathematics learning toward strengthening numeracy literacy and 21st-century skills, as well as to formulate a conceptual framework for reconstructing STEAM-based mathematics learning. The study employed a Systematic Literature Review (SLR) method with a qualitative approach. Data were obtained from the Google Scholar, SINTA, and Scopus databases using keywords relevant to STEAM-based mathematics learning. The article selection process was conducted through the stages of identification, screening, and comprehensive content review. The initial search identified 56 articles, which were subsequently narrowed down to 33 articles based on the relevance of their titles and abstracts, and finally 16 articles met the inclusion criteria and were analyzed further. Data analysis was carried out using content analysis and narrative synthesis to identify patterns in the research findings. The results of the review indicate that the STEAM approach contributes positively to improving numeracy literacy and developing 21st-century skills, including critical thinking, creativity, collaboration, and communication. Furthermore, the integration of STEAM with active learning models such as Project-Based Learning and Problem-Based Learning can create more meaningful and contextual mathematics learning experiences in elementary schools