Ulfa Nur’afifah, Uci
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Efektivitas Model Pembelajaran TGT (Team Games Tournament) dalam Penulisan Puisi di Kelas II SDN Kedunggalar Ulfa Nur’afifah, Uci
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.534

Abstract

This research was motivated by the low poetry writing performance of students in the Indonesian language subject, particularly in the poetry section, in the second grade of SDN Kedunggalar. One proposed solution to address this issue was to implement the Team Games Tournament (TGT) teaching model. The aim of this research was to describe the improvement in poetry writing skills in the Indonesian language, specifically in the poetry section, among second-grade students at SDN Kedunggalar through the application of the TGT teaching model. The research employed a quantitative methodology, conducted through a series of phases including planning, implementation, observation, reflection, and data collection. The study was carried out in January 2022, involving 32 second-grade students, consisting of 15 males and 17 females. Data collection methods included documentation, observation, and testing. The results of the research indicated that the poetry writing skills of the students in the Indonesian language, poetry section, in the second grade at SDN Kedunggalar were significantly improved. This was reflected in the post-test results of the experimental group, which had an average score of 94.44 and a median score of 95.0. This represented an 80% improvement after the intervention. In conclusion, it can be inferred that the utilization of the TGT teaching model effectively enhanced the learning effectiveness of poetry writing skills among second-grade students in the Indonesian language subject, specifically in the poetry section, at SDN Kedunggalar.
PENGEMBANGAN MEDIA PEMBELAJARAN FANFUN PADA MATA PELAJARAN IPAS MATERI LINGKUNGAN SISWA KELAS IV SDN REJUNO 1 Abdul Rokim, Irfan; Ulfa Nur’Afifah, Uci; Rahma Rista Utami, Novia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61855

Abstract

This study aimed to determine the feasibility of the FanFun learning media for Environmental Science content in the Natural and Social Sciences (IPAS) subject for fourth-grade students at SDN Rejuno 1 and to identify students' and teachers' responses to the developed media. The study was motivated by the limited use of innovative and interactive learning media, resulting in teacher-centered learning and difficulties among students in understanding the material. This research employed the Research and Development (R&D) method using the 3D development model (Define, Design, and Develop), which was adapted from Thiagarajan's 4D model. Data were collected through observations, interviews, material and media expert validation questionnaires, as well as student and teacher response questionnaires. The results showed that (1) the material expert validation of the FanFun learning media achieved a score of 76% and was categorized as valid, (2) the media expert validation achieved a score of 80% and was categorized as valid, (3) student responses to the use of FanFun learning media reached 99% and were categorized as very good, and (4) teacher responses reached 100% and were categorized as very good. Based on these findings, the FanFun learning media was declared feasible for use as a supporting medium in teaching environmental topics in the IPAS subject for fourth-grade elementary school students. The use of FanFun is expected to create a more interactive and engaging learning environment and enhance student participation in the learning process.