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Classifications of Offline Shopping Trends and Patterns with Machine Learning Algorithms Muta'alimah, Muta'alimah; Zarry, Cindy Kirana; Kurniawan, Atha; Hasysya, Hauriya; Firas, Muhammad Farhan; Nadhirah, Nurin
Public Research Journal of Engineering, Data Technology and Computer Science Vol. 2 No. 1: PREDATECS July 2024
Publisher : Institute of Research and Publication Indonesia (IRPI).

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/predatecs.v2i1.1099

Abstract

Advancements in technology have made online shopping popular among many. However, the use of offline marketing models is still considered a profitable and important way of business development. This can be seen in the 2022 Association of Retail Entrepreneurs of Indonesia (APRINDO), which states that  60% of Indonesians shop offline, and in 2023, more than 75% of continental European consumers will prefer to shop offline. This is because many benefits can be achieved through offline marketing that cannot be obtained from online marketing. Therefore, classification of patterns and trends is performed to compare the results of the algorithms under study. Furthermore, this research was conducted to help offline retailers understand consumption patterns and trends that affect purchases. The algorithms analyzed in this study are K-Nearest Neighbor (K-NN), Naive Bayes, and Artificial Neural Network (ANN). As a result, the ANN algorithm obtained the highest confusion matrix results with an Accuracy value of 96.38%, Precision of 100.00%, and Recall of 100.00%. Meanwhile, when the Naive Bayes algorithm was used, the lowest Accuracy value was 57.39%, the Precision value was 57.86%, and when the K-NN algorithm was used, the Recall value was as low as 92.00%. These results indicate that the ANN algorithm is better at classifying offline shopping image data than the K-NN and Naive Bayes algorithms
Analysis of Zoom App User Reviews on Google Play Store Using Recurrent Neural Networks and Gated Recurrent Unit Algorithms Muta'alimah, Muta'alimah; Setiawati, Elsa; Kwok, Josephine; Hasysya, Hauriya
Public Research Journal of Engineering, Data Technology and Computer Science Vol. 2 No. 2: PREDATECS January 2025
Publisher : Institute of Research and Publication Indonesia (IRPI).

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/predatecs.v2i2.1627

Abstract

The World Health Organization (WHO) declared COVID-19 a global pandemic on March 11, 2020. Technology is crucial to stop the spread of the virus. Video conferencing applications such as Zoom Cloud Meetings are essential for collaboration and communication as the government issues policies to conduct various activities from home. Zoom was released in January 2013 to become a trendy video conferencing platform until now. However, post-pandemic, the Zoom App faces challenges maintaining user satisfaction due to the reduced need for virtual meetings. This research aims to analyze user reviews of the Zoom app on the Google Play Store using the RNN and Analysis of Zoom App User Reviews on Google Play Store Using Recurrent Neural Networks (RNN) and Gated Recurrent Unit Algorithms (GRU) algorithms, determine which user reviews are positive, negative, and neutral, identify common problems with Zoom for improvement recommendations, and compare the accuracy between the RNN and GRU algorithms.  The results showed that out of 5000 reviews, 3728 sentiments were Positive, 1041 sentiments were Negative, and 231 sentiments were Neutral. The RNN algorithm achieved 86% accuracy, 86% precision, 100% recall, and 92% f1-score, while GRU achieved 83% accuracy, 87% precision, 92% recall, and 89% f1-score. Thus, RNN is superior in sentiment classification and most users are satisfied with the app, but negative reviews indicate areas that require improvement. This research provides valuable insights for developers to improve Zoom app features based on user feedback.