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Development of Flash Cards to Help Write Short Stories for 5th Grade Elementary Students Putri, Salma Aprilia; Juneau, Janelle L.
Jurnal Educatio FKIP UNMA Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i2.8587

Abstract

This study investigates the effectiveness of "ALICE" Flash Cards as a learning medium to assist 5th-grade students in writing short stories. Recognizing the importance of writing in fostering creativity and critical thinking, the research addresses the challenges faced by students at SDN Sidorejo Lor 03 Salatiga, such as difficulties in developing themes, plots, and organizing sentences. The study employs a Research and Development (RnD) approach, integrating Sugiyono's methodology with the ADDIE model, encompassing analysis, design, development, implementation, and evaluation phases. Initial needs analysis through teacher and student questionnaires identified a lack of engaging media for writing instruction. Consequently, "ALICE" Flash Cards were designed, incorporating theme, plot, and setting cards to guide story development. Expert validation rated the media as highly suitable, leading to revisions that included simplifying instructions and adding story examples. Field testing involved pre-tests, media treatments, and post-tests. Small group trials indicated high practicality with an 80/100 score, while the effectiveness was rated 78/100 based on students' writing performance. Evaluations from students and teachers confirmed the media's effectiveness, with scores of 75/100 and 84/100, respectively. Statistical analysis using the Wilcoxon Signed Ranks Test showed a significant improvement in students' writing abilities, with a p-value < 0.05, confirming the media's positive impact. In conclusion, "ALICE" Flash Cards proved to be a highly effective educational tool, significantly enhancing 5th-grade students' ability to write short stories. This research recommends their use as a practical and engaging aid in elementary writing instruction.
DEVELOPING THE GAME MASTER OF MATHLAND TO INCREASE PROBLEM-SOLVING FOR GRADE FOUR OF ELEMENTARY Any Widyasari; Juneau, Janelle L.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13614

Abstract

Practicing problem-solving in mathematics is key to understanding word problems and solving real-life situations. This study aims to develop a board game, called “Master of Mathland”, for grade four elementary students using basic operations by assessing its effectiveness, validity, and practicality to increase students’ problem-solving. This research was conducted in grade four of SDN Tanjung 01, Central Java, using the Borg Gall et al research and development method through the six steps, combined with the ADDIE development model. The data was gathered through observation, interviews, questionnaires, tests, and documentation. The product validity results from the media expert is 92,39%, categorized “Highly Valid” and the material expert is 94,32, categorized “Highly Valid”. Besides, the teacher’s response sheet for the practical test is 79,00% stated “Advantageous” for learning. The effectiveness of the media is “Very Effective” with 90,36%, through the student's response sheet. The product's effectiveness in increasing problem-solving was tested through the Wilcoxon T-Test, resulting in Asymp.Sig. (2-tailed) is 0.00, meaning the product increases problem-solving in grade four of elementary. Therefore, the game “Master of Mathland” is valid, advantageous, effective, and can improve grade four students’ problem-solving.