Claim Missing Document
Check
Articles

Found 3 Documents
Search

Pelatihan Penelitian Tindakan Kelas Berbasis Open Journal System Untuk Peningkatan Profesionalisme Guru Sainab, Sainab; Supardi Muh Said
MATAPPA: Jurnal Pengabdian Kepada Masyarakat Volume 6 Nomor 4 Tahun 2023
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/matappa.v6i4.3182

Abstract

Pelatihan penelitian tindakan kelas (PTK) berbasis teknologi open journal system (OJS) diarahkan untuk membantu para guru dalam menulis proposal, laporan dan artikel jurnal PTK yang dapat meningkatkan profesinalisme guru. Namun, para guru-guru jarang mengikuti pelatihan penulisan PTK baik secara offline ataupun online. Sasaran kegiatan PKMS ini adalah tenaga pendidik dan kepala sekolah SMP negeri 4 Sendana. Kegiatan PKMS ini bertujuan membantu guru-guru dalam menulis proposal, laporan dan artikel jurnal PTK berbasis OJS yang dapat meningkatkan profesionalisme guru. Metode pelaksanaan PKMS adalah metode pendidikan dan latihan serta pendampingan kepada guru-guru dalam menulis proposal, laporan dan artikel jurnal PTK. Luaran dari aspek akademik yang dapat dihasilkan dari pengabdian ini adalah publikasi ilmiah. Luaran yang lain adalah berupa kemampuan guru dalam menulis proposal, laporan dan artikel jurnal PTK dan video pelatihan penulisan PTK berbasis OJS. Pelaksanaan kegiatan PKMS ini dilakukan dalam tiga metode yaitu, (1) Metode paparan, diskusi, serta tanya jawab: Penjelasan tentang PTK, identifikasi masalah, pengembangan teori, dan konstruksi metodologi,(2) Metode asistensi: Guru-guru mulai mengidentifikasi masalah, penulisan pendahuluan, pengembangan teori, dan konstruksi metodologi, dan (3) Metode pendampingan: Tim pengabdi memberikan pendampingan kepada guru-guru untuk menyusun proposal, laporan dan pembuatan artikel PTK yang diterbitkan lewat OJS. 
Edugame Interaktif untuk Pembelajaran Literasi Data dan Keuangan Syariah di Sekolah Dasar Islam Terpadu andi seppewali; Reski Wahyu Yanti; Supardi Muh Said; Ahmad Adivar; Rosmila; Bintang Guntur
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 9 No. 2 (2024): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v9i2.20520

Abstract

With the increasing complexity of information and the growing importance of understanding data and sharia financial literacy in society, developing effective and engaging learning methods has become crucial, especially at the elementary school level. The objective of this study is to develop and implement an interactive edugame based on the Guided Discovery approach as a learning tool to enhance students' data and sharia financial literacy. The research method employed is the R&D approach, following the 4D stages: define, design, develop, and disseminate. A comprehensive literature review was conducted to design an interactive edugame that aligns with learning needs and principles. The edugame development process includes graphic design, software coding using HTML5 and Android Studio, as well as iterative testing and revisions. The edugame implementation was carried out at an Integrated Islamic Elementary School, involving training for teachers and students, along with mentoring during the learning process. Furthermore, this study is expected to contribute to the development of innovative learning approaches, particularly in the context of data and sharia financial literacy at the Integrated Islamic Elementary School level.
Pengembangan Aplikasi Pembelajaran Matematika Digital Interaktif Berbasis HTML 5 Pada Android Dan Windows Untuk Materi Transformasi Geometri Kelas IX Andi Seppewali; Sulistia Rini; Supardi Muh Said
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 2 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53515/qodiri.2022.20.2.229-247

Abstract

This study aims to determine (1) the validity level of an interactive digital mathematics learning application product based on HTML5 on Android and Windows for geometry transformation material for grade IX, (2) student responses and teacher responses after using interactive digital mathematics learning applications, (3) implementation of learning using interactive digital mathematics learning application products, (4) the level of understanding of students' mathematical concepts after using interactive digital mathematics learning applications. This product development research design uses the 4D model, namely Define, Design, Development, Disseminate. The subjects in this study were 60 students of SMP Perguruan Rakyat 3 Jakarta grade 9. The results of the validity test for interactive digital mathematics learning application products through the alpha test on the five validators produced an average value of 4.45 (very valid). Furthermore, in the small group beta test each obtained results of 4.25 (very valid) and 4.73 (very valid). The results of the large group product validity test for student responses and teacher responses after use obtained results of 4.22 (very good), and 4.51 (very good). The results of the implementation of learning using interactive digital mathematics learning applications through the results of observations of the implementation of teacher learning activities and student activities obtained results of 92.53% and 90.80%, respectively. The results test of the students' ability to understand mathematical concepts showed that 81.67% of the students had achieved the minimum completeness criteria (KKM) score with a class average score of 82.