Liman, Sheena Yngre
Universitas Pelita Harapan

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PENGEMBANGAN PRODUK ROTAN DI PENGRAJIN ROTAN CURUG DENGAN PENDEKATAN SOCIAL DESIGN Geoffrey Tjakra; Devanny Gumulya; Sheena Liman
Jurnal Dimensi Seni Rupa dan Desain Vol. 15 No. 1 (2018)
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5598.564 KB) | DOI: 10.25105/dim.v15i1.4202

Abstract

Abstract Wira Multi Agung is a SME producing rattan basket who operates near UPH. It has been our responsible as academic to help surrounding community who is in struggle. Their products is good in terms of quality and weaving technique and yet WMA is still struggling when the order is low. Therefore, the objective of this activity is to help the artisans developing product that reflects WMA years of experience in weaving rattan. Together we developed fashion and home accessories. We used social design approach; there are five intense collaboration between the academic team and the artisans. The results are three women bags and two dinner table decorations. With design social approach that emphasize on high level of intensity during the interaction process, the product able to represent the WMA's richness in craftmansip and their local geniuses. Abstrak Wira Multi Agung adalah sebuah UMKM produk rotan yang dekat lokasinya dengan UPH, sudah menjadi kewajiban civitas academica UPH untuk merangkul komunitas sekitar. Produk yang dihasilkan sudah cukup baik dari segi kualitas dan teknik anyamannya dan banyak dibeli pasar lokal maupun internasional. Namun WMA mengalami kendala konsistensi order karena 100% desain dari pembeli, WMA tidak mengembangkan produknya sendiri. Keunikan WMA dari pengrajin rotan di Cirebon adalah mereka fokus pada aneka keranjang dan aksesoris rumah, tidak membuat kursi. Tujuan dari PKM ini adalah membantu mengembangkan produk rotan yang menunjukkan keahlian anyam pengrajin WMA. Metode PKM yang digunakan adalah desain social melalui kolaborasi bekreasi bersama secara intensif sebanyak lima kali kunjungan tim akademisi ke pengrajin. Hasil dari PKM ini tiga tas wanita dan dua aksesoris rumah tangga. Dengan metode desain sosial, yang menekankan intensitas interaksi desainer dan pengrajin maka produk yang dihasilkan mencerminkan keahlian tangan dari WMA.
Perancangan Lokakarya SDG untuk Siswa SMA Liman, Sheena Yngre
Jurnal Strategi Desain dan Inovasi Sosial Vol 5, No 1 (2023): Building Design As Strategy Discourse: A Beginning
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v5i1.6731

Abstract

SDG (Sustainable Development Goals) merupakan suatu tujuan besar yang perlu dicapai bersama, sehingga penting untuk diperkenalkan kepada tiap lapisan masyarakat, terutama anak-anak usia sekolah yang akan menjadi masa depan bangsa. Mengadaptasi dari program pendidikan SDG yang dilakukan di Jepang dan sudah berlangsung selama lebih dari lima tahun, tulisan ini akan membahas tentang desain dan implementasi kegiatan lokakarya bernama Global Workshop yang dilaksanakan pada sebuah Sekolah Menengah Atas (SMA) di daerah Tangerang. Dengan menggabungkan metodologi Futures Thinking dan metode ideasi, berbagai aktivitas yang dilakukan dalam lokakarya ini dirancang untuk memfasilitasi pemahaman dan keterlibatan siswa dalam mencapai SDG sesuai perannya sebagai pelajar. Penulis akan memaparkan urutan kegiatan, konten dan tujuan, peralatan yang dipakai, serta hasil evaluasi dari peserta.
Designing Puberty Learning Mobile Application with Gamification for Children Grade 4-6 Based on UI/UX Lam, Eleonora Jovita Halim; Liman, Sheena Yngre
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 2 (2025): Design as Strategy Case Studies - Part 3: Finale
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v6i2.10318

Abstract

Sexuality education and knowledge of puberty in Indonesia are often considered taboo, with misconceptions that it has more negative than positive impacts. The government has yet to implement comprehensive sexuality education in the national curriculum. Research indicates that providing sexuality education significantly reduces the incidence of sexual violence among children. This study employs the Research through Design (RtD) approach, involving iterative cycles of design, prototyping, and testing, to develop a puberty learning mobile application. Methods included literature review, surveys, and interviews with stakeholders, followed by data analysis to create design criteria, prototype testing, and final design development. Results show that although most respondents received some form of puberty education, their knowledge was insufficient, highlighting the need for effective learning tools. The proposed application incorporates gamification, community interaction, and parental guidance features to enhance learning. The study concludes that the interactive and engaging design successfully improves awareness and understanding of sexuality and puberty, with potential for further development.
Rapid Prototyping Design for the Community Katoppo, Martin Luqman; Nugroho, Bambang T. A.; Hananto, Brian Alvin; Soenarjo, Hady; Liman, Sheena Y.; Onelim, Onieque; Anita, Michelle; Wibowo, Klarissa N.; Suripto, Chyntia A.
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 2 (2025): Design as Strategy Case Studies - Part 3: Finale
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v6i2.10321

Abstract

Learning Express (LeX) Program is a program initiated by Singapore Polytechnic (SP) in cooperation with the School of Design, Universitas Pelita Harapan (SoD, UPH). LeX 2024 worked with 3 Ciakar’s, Tangerang communities to solve problems in their area: Darussalam School, Kebun Kandang Eco Farming, and Dodol Oyot SME. The research-design-action is conducted in 12 days using Design Thinking methods. The results would be rapid prototyping social innovation design for all the three communities.