Dila Rizki Amanda
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Analisis Penggunaan Media Pembelajaran Berbasis Media Visual Terhadap Hasil Belajar Bahasa Indonesia Siswa Dila Rizki Amanda
Jurnal Pendidikan, Bahasa dan Budaya Vol. 3 No. 2 (2024): Juni : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v3i2.3181

Abstract

The focus of this research is to investigate the influence of visual learning media on students' Indonesian language learning outcomes. The aim is to reveal the use of YouTube as an Indonesian language learning tool, explore students' perceptions of using Kahoot (a game-based learning application), describe the impact of using Quizizz on student motivation and learning outcomes, and analyze the e-learning learning process via the Edmodo platform in subjects Indonesian. It is also believed that the use of this media can increase students' interest in reading and stimulate the development of their ideas. With stimulated ideas, students' thinking abilities, especially higher level thinking, can be improved directly. In this rapidly developing era, the role of teachers is increasingly vital in the world of education. They are expected to actively develop insight and skills, including in the use of learning media. Visual media is an effective tool in learning, helping students understand the material better. Therefore, it is important for teachers to continue to innovate in creating learning media that suits the needs of the subjects being taught, in order to increase learning effectiveness and student engagement.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI KINEMASTER TERHADAP PENINGKATAN KEMAMPUAN MENULIS KARANGAN NARASI SISWA KELAS VII MTS AL-ITTIHADIYAH MAMIYAI MEDAN Dila Rizki Amanda; Rina Devianty; Edi Saputra
CAKRAWALA: Journal of Citizenship Teaching and Learning Vol 4 No 1 (2026): Juni
Publisher : Academic Solution Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70489/dr2mhq52

Abstract

This study is entitled “The Development of Kinemaster Animated Video Learning Media to Improve Narrative Writing Skills of Seventh Grade Students at MTs Al-Ittihadiyah Mamiyai Medan.” The background of this study is based on students’ low writing ability, which is caused by a lack of reading habits and the limited use of learning media that are appropriate to students’ characteristics. This research employed the Research and Development (R&D) method using the ADDIE model (Analyze, Design, Development, Implement, and Evaluate). The research subjects consisted of subject matter experts, language experts, media experts, teachers, and seventh grade students who were divided into two classes, namely the experimental and control classes, with 24 and 22 students respectively. Data collection techniques included observation, interviews, expert validation questionnaires, and writing tests. The results of the study indicate that: (1) the Kinemaster learning media is highly valid, with an average validation score of 95%; (2) the effectiveness test using N-Gain shows that the experimental class obtained an average score of 69.08% in the high category, while the control class obtained an average score of 48.7% in the low category, indicating a significant difference between the two classes; (3) the practicality questionnaire results show that the Kinemaster media achieved a practicality percentage of 98% from teachers and 92% from students, both categorized as very practical. Therefore, the Kinemaster learning media is declared valid, practical, and sufficiently effective in improving students’ narrative writing skills.