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Analisis Penggunaan Aplikasi Canva dalam Peningkatan Kemampuan Desain Grafis Mahasiswa Farman, Indra; L, Muhammad Hidayat; Ade Marela; Yusniati
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 2 No. 1 (2024): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.207

Abstract

Education is one of the main pillars in producing a generation that is competent and ready to face various challenges in the future. In the era of globalization and industrial revolution 4.0, education is one of the main pillars in forming a generation that is competent and ready to face various challenges in the future. In the era of globalization and industrial revolution 4.0, this research aims to determine the increase in student creativity by using the Canva application. The research method used is descriptive qualitative. The research subjects are students of the Information Technology Education Study Program Class of 2023. Data collection techniques were carried out using interviews, observation and documentation. The results of the research carried out increase their efficiency and productivity in completing graphic design tasks. Compare with other editor applications
PENGARUH BAHAN AJAR POWERPOINT BERBASIS 3D TERHADAP PENINGKATAN MINAT BELAJAR MAHASISWA Farman, Indra; Yusniati; Ade Marela
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.44

Abstract

The development of the times is increasing every year so that it requires educators to be able to use the latest technology. The existence of the Covid-19 pandemic requires that the learning system be implemented in a hybrid manner, but the constraints of using ordinary teaching media cannot improve the quality of learning. This research aims to find out whether teaching media 3D-based can significantly increase students' interest in learning. This research uses an experimental method using One Group retest-Posttest. the results of the study showed that there were differences in the level of knowledge before and after being given treatment. shows that the use of PPT 3D which has been implemented in the Information Technology Study Program class gets a positive response from students, has an influence on student learning outcomes and is proven to be more effectively used in learning. The effect on learning outcomes has been proven by increasing the value of student learning outcomes significantly. So it can be concluded that the results of research on the influence of 3D-based PowerPoint teaching materials on increasing student learning interest. results. Abstract should end with a comment about the importance of the results or conclusions brief.