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Pengembangan Modul Ajar Interaktif Berbasis Augmented Reality Materi Sistem Tata Surya Untuk Meningkatkan Self Esteem Siswa Kelas VI Hidayatul Isnaini; Mohammad Fatih; Cindya Alfi
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2726

Abstract

The development of science and technology is increasingly encouraging efforts to update the way technology is used in the educational process. Teachers must be able to utilize current technology to help students learn. There are many kinds of media in learning, for example real or technology-based media. One type of technology-based media is augmented reality. The aim of this research is to find out how to create and use interactive teaching modules based on augmented reality, and whether this module can increase students' self-esteem in class VI of SD Negeri Kendalrejo Srengat, Blitar Regency. This research uses research and development (R & D) with the ADDIE method, which consists of analysis, design, development, implementation and evaluation. The validation results of the product assessment by material experts obtained a percentage of 92 percent with the criteria "Very Valid". the results of the product assessment validation by language experts got a percentage of 95%, with the criteria "Very Valid" and the results of the product assessment by media experts got a percentage of 80% with the criteria "Valid". The pre-questionnaire and post-questionnaire results showed an average of 92%. Thus, the "very good" category was obtained, which means that interactive teaching module media based on augmented reality has an effect on increasing students' self-esteem.
PENGEMBANGAN E-BOOKLET BERBASIS WORDWALL MATERI PERUBAHAN WUJUD BENDA UNTUK MENINGKATKAN SELF-CONFIDENCE KELAS IV SDN KALITENGAH 1 Dwi Kurniasari; Cindya Alfi; Mohammad Fatih
Cerdas Proklamator Vol 12 No 1 (2024): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Put your abstract here. Use single spacing and don’t exceed 250 words. Put your abstract here. Use single spacing and don’t exceed 250 words. Consisting of introductory sentences, objectives, methods, results, and conclusions (Times New Roman 12) This research aims to develop digital learning tools in the form of wordwall-based e-booklets to increase students' self-confidence. This research uses the ASSURE development model which consists of the following main stages: Analyze learner characteristics, State objectives, Select methods, media, and materials, Utilize materials, Require learner participation, and Evaluation and revision. The tool used for evaluation is a questionnaire. Product validation tests involve media, material and language experts. The validity test carried out by these experts showed very valid results, with a score of 95% by media experts, 95% by material experts, and 92.5% by language experts. The feasibility test carried out by the class teacher resulted in a 100% assessment in the very feasible category. Apart from that, this research shows a significant increase in self-confidence, as evidenced by the N-Gain value of 0.87 which shows a high level of increase.
Pengembangan Modul Ajar Interaktif Berbasis Augmented Reality Materi Sistem Tata Surya Untuk Meningkatkan Self Esteem Siswa Kelas VI Hidayatul Isnaini; Mohammad Fatih; Cindya Alfi
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2726

Abstract

The development of science and technology is increasingly encouraging efforts to update the way technology is used in the educational process. Teachers must be able to utilize current technology to help students learn. There are many kinds of media in learning, for example real or technology-based media. One type of technology-based media is augmented reality. The aim of this research is to find out how to create and use interactive teaching modules based on augmented reality, and whether this module can increase students' self-esteem in class VI of SD Negeri Kendalrejo Srengat, Blitar Regency. This research uses research and development (R & D) with the ADDIE method, which consists of analysis, design, development, implementation and evaluation. The validation results of the product assessment by material experts obtained a percentage of 92 percent with the criteria "Very Valid". the results of the product assessment validation by language experts got a percentage of 95%, with the criteria "Very Valid" and the results of the product assessment by media experts got a percentage of 80% with the criteria "Valid". The pre-questionnaire and post-questionnaire results showed an average of 92%. Thus, the "very good" category was obtained, which means that interactive teaching module media based on augmented reality has an effect on increasing students' self-esteem.
Pengembangan Modul Ajar Interaktif Berbasis Augmented Reality Materi Sistem Tata Surya Untuk Meningkatkan Self Esteem Siswa Kelas VI Hidayatul Isnaini; Mohammad Fatih; Cindya Alfi
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2726

Abstract

The development of science and technology is increasingly encouraging efforts to update the way technology is used in the educational process. Teachers must be able to utilize current technology to help students learn. There are many kinds of media in learning, for example real or technology-based media. One type of technology-based media is augmented reality. The aim of this research is to find out how to create and use interactive teaching modules based on augmented reality, and whether this module can increase students' self-esteem in class VI of SD Negeri Kendalrejo Srengat, Blitar Regency. This research uses research and development (R & D) with the ADDIE method, which consists of analysis, design, development, implementation and evaluation. The validation results of the product assessment by material experts obtained a percentage of 92 percent with the criteria "Very Valid". the results of the product assessment validation by language experts got a percentage of 95%, with the criteria "Very Valid" and the results of the product assessment by media experts got a percentage of 80% with the criteria "Valid". The pre-questionnaire and post-questionnaire results showed an average of 92%. Thus, the "very good" category was obtained, which means that interactive teaching module media based on augmented reality has an effect on increasing students' self-esteem.