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All Journal Euclid MATHEdunesa
Sugandi, Oktavia Wahyu
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Pengembangan Mobile Learning Application Berbasis Android untuk Mengajarkan Pemodelan Matematika pada Materi Pertidaksamaan Linear Satu Variabel Sugandi, Oktavia Wahyu; Palupi, Evangelista Lus Windyana; Hidayat, Dayat
MATHEdunesa Vol. 13 No. 2 (2024): Jurnal Mathedunesa Volume 13 Nomor 2 Tahun 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/mathedunesa.v13n2.p641-659

Abstract

One Variable Linear Inequalities (PtLSV) material is one of the materials in mathematics that is related to real problems. In reality, there are still many students who have difficulty solving PtLSV, especially doing mathematical modeling of PtLSV problems. Mathematical modeling is the process of transforming real problems into the form of a mathematical model. One effort that can support the teaching of mathematical modeling is using learning media in the form of an Android-based mobile learning application. This study aims to describe the process of developing a mobile learning application based on Android to teach mathematical modeling in the PtLSV material and to describe the results of developing a mobile learning application based on Android to teach mathematical modeling in the PtLSV material that are valid, practical, and effective. This research uses the ADDIE development model consisting of 5 stages: Analysis, Design, Development, Implementation, and Evaluation. Research instruments used include validation sheets, student response questionnaires, pre-test, and post-test. This media was validated by three validators consisting of media experts and material experts. Media trials were conducted on seventh-grade students at SMP Negeri 8 Surabaya in one class. Based on the research results, the developed learning media meets the valid criteria based on media experts at 3,65, which falls into the valid category, and material experts at 3,59, which also falls into the valid category. It meets practical criteria based on the response questionnaire at 3,31, which falls into the very good category, and meets effective criteria based on pre-test and post-test with an average N-Gain Score of 0,96, which falls into the high category.
DESAIN TUGAS NUMERASI DENGAN KONTEKS PERMAINAN LATO-LATO Sugandi, Oktavia Wahyu; Masita, Nurul; Kohar, Ahmad Wachidul
Euclid Vol 10 No 1 (2023)
Publisher : Universitas Swadaya Gunung Jati.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/e.v10i2.8523

Abstract

Numerasi merupakan salah satu bagian dari AKM. Konteks pribadi yang melibatkan permainan menarik untuk dikaji. Permainan lato-lato mempunyai unsur geometri dan pengukuran dalam matematika. Adapun reliabilitas, kualitas soal serta tingkat kesukaran soal dll tidak menjadi bahasan pada artikel ini. Penelitian ini termasuk dalam kategori penelitian pengembangan yang bertujuan untuk menghasilkan soal numerasi matematika dengan menggunakan konteks permainan lato-lato yang valid. Dalam pengembangannya, penelitian ini menggunakan model pengembangan ADDIE. Namun pada artikel ini, peneliti membatasi model pengembangan hanya sampai dengan tahap keempat yaitu tahap implementasi. Berdasarkan hasil validasi para validator diperoleh bahwa secara kuantitatif soal yang dikembangkan dinyatakan valid berdasarkan hasil rata-rata semua aspek yang mendapat nilai 0,80 sehingga berdasarkan kriteria yang digunakan soal tersebut valid. Hasil produk akhir pengembangan soal numerasi berbasis konteks permainan lato-lato disebut sebagai prototipe II serta telah dilakukan uji coba terbatas kepada 3 siswa SMA kelas X dengan masing-masing berkemampuan matematika rendah, sedang, dan tinggi. Salah satu implikasi dari penelitian ini adalah dapat menjadi referensi dan inspirasi bagi pendidik yang akan mengembangkan soal numerasi dengan memperhatikan konteks permainan.