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Analisis dan Desain Aplikasi Penjualan Bagi UMKM Berbasis Cloud Computing Bisri, Cholil; Bancin, Haryanzelina; Aznur, Mahzura; Panjaitan, Mira Aripin; Suyadi, Nadila Agnestesia; Sitompul, Surganda
Jurnal Komputer Teknologi Informasi dan Sistem Informasi (JUKTISI) Vol. 1 No. 3 (2023): Februari 2023
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v1i3.39

Abstract

UMKM memiliki peranan penting dalam menaikkan taraf kehidupan bermasyarakat, dengan perkembangan teknologi sudah seharusnya UMKM juga memiliki strategi baru bagi keberlangsungan bisnisnya. E-bussines merupakan salah satu wujud perubahan model dalam ranah perdagangan yang mana penjual tidak perlu langsung bertatap muka untuk melakukan transaksi jual beli pembeli dapat melihatnya di katalog online maupun web resmi dari pedagang. Tujuan penelitian ini adalah merancang design aplikasi (sebatas prototype) B2C (Bussines to Consumer) bagi UMKM untuk penjualan produk, untuk kelengkapan sistem akan dilanjutkan pada jurnal berikutnya. Dengan berkembangnya teknologi ini tentu diharapkan akan membuat proses berbisnis menjadi jauh lebih efisien dan efektif dan pemasaran lebih mudah.
Penerapan 12 Prinsip Animasi Dan Motion Graphics Dalam Multimedia Suyadi, Nadila Agnestesia; Zaki , Alfasyahri; Sitepu , Arjuna; Andrea , Kiki; Ikhwan, Ali
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.446

Abstract

Multimedia is an amalgamation of several components, namely text, audio, animation and video with digital processes managed by computers. Animation is one of the components contained in multimedia, to convey information and as a means of entertainment. In animation, there are various kinds of images that are given commands so as to form movements or movements according to the specified duration so as to create the illusion of motion of the image. Along with the development of technology and scientific branches, the development of animation also has an impact. One of them is how the animation technique is presented so that it looks lively, interesting, and has a deep meaning so that it is easier for the audience to understand. This study aims as a case study to present the stages that can be done in order to create an interesting animation by adhering to the 12 principles of animation by Frank Thomas and Ollie Johnston Disney animators as well as the application of the motion graphic method, namely pieces of digital recording combined with the illusion of motion and images in animation using qualitative descriptive methods.