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Rancang Bangun Toko Online Berbasis Web Pada Zelay Store Menggunakan Metode Waterfall: Design and Build a Web-Based Online Store at Zelay Store Using the Waterfall Method Feri Rinto Bashari; Mhd. Rohid Alfarizi; Holfes Rivaldi Sitanggang; Rafly; Heri Kurniawan
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 3 No. 1 (2024): Juni 2024
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v3i1.205

Abstract

Zelay Store merupakan suatu toko offline yang bergerak di bidang penjualan aksesoris wanita dan mainan anak anak. Keterbatasan pemasaran produk menjadi kendala dalam toko meningkatkan omset penjualan aksesoris dan mainan. Tujuan dari penelitian ini adalah membuat toko online berbasis website menggunakan metode waterfall yang dapat di akses secara online. Metode yang di gunakan dalam penelitian ini adalah metode waterfall. Metode ini digunakan peneliti untuk mengembangkan alur alur desain website dengan alur hidup dari analisi kebutuhan, perancangan, pembuatan, review, pengoprasian. Pembuatan website ini menggunakan Wordprass dan plugin yang ada di wordprass. Penelitian ini menghasilkan website toko online yang memberikan informasi kategori barang, stok barang, pemesanan barang, kontak langsung dengan penjual. Sehingga pemasaran dan promosi barang dapat dilakukan dengan baik serta jangkauan dari pemasaran toko dapat lebih luas.
Implementation of Virtual Reality (VR) Technology in the North Sumatra Museum Virtual Tour to Enhance Visitor Interactivity Feri Rinto Bashari; Ruly Dwi Arista; Randi Rian Putra
INFOKUM Vol. 14 No. 03 (2026): Infokum, May - June 2026
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/infokum.v14i03.3091

Abstract

Museums, as cultural preservation institutions, play a strategic role in conveying historical values to the public; however, they face challenges related to access, distance, and the time spent by visitors. The purpose of this research is to create interactive and easily accessible digital media for teaching and promoting the North Sumatra State Museum thru a 360° Virtual Tour. This research uses the Multimedia Development Life Cycle (MDLC) method, which includes the phases of concept, design, material gathering, creation, testing, and distribution. The 3DVista Virtual Tour application is used to develop virtual tours that utilize 360° panoramic photos, videos, audio, and interactive hotspots to visually and informatively convey information about museum collections. The research results show that the virtual tour created can make the space of the North Sumatra State Museum an immersive and interactive experience. The results of system testing using the Black Box Testing method show that all important system features, including inter-room navigation, information hotspots, panorama control, and multimedia display, can operate well and stably. Therefore, this virtual tour is expected to serve as an alternative way to learn history, support cultural preservation, and increase public interest, especially among young people, in the North Sumatra State Museum.