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Application of Audio Media based on The Ragam Gaya Song in Learning IPAS of Fourth Grade at SD Negeri 2 Kalanglundo Izzah, Fairuz Nurul; Sukartono, S
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.3837

Abstract

Purpose: (1) Describe the planning of the application of song-based audio media "Ragam Gaya" in IPAS learning, (2) describe the application of song-based audio media "Ragam Gaya" in IPAS learning, (3) describe the supporting and inhibiting factors of song-based audio media "Ragam Gaya" in IPAS learning, (4) describe the right solutions to overcome the inhibiting factors of song-based audio media "Ragam Gaya" in IPAS. Methodology: This study is qualitative with a descriptive design. Data collection involves in-depth interviews, observation, and documentation. The subjects of this study were principals, fourth-grade teachers, and fourth-grade students. Test data validity using data triangulation, including source and technical triangulation. Results: Based on the results of research that has been done, show that the application of song-based audio media "Ragam Gaya" in learning IPAS in material the influence of style on objects has a positive impact on fourth-grade students. The use of song-based audio media can foster students 'learning spirit, increase their interest in learning, and strengthen students' memory and understanding. Applications/Originality/Value: This research is important in improving students ' understanding and learning spirit towards learning IPAS materials about the influence of style on objects by using the song "Ragam Gaya".
Strengthening Values and Norms for Information Technology Navigation in Grade IV Elementary School Students Fajri, Sabila Auliya; Sukartono, S
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.4032

Abstract

Purpose: (1) Describes the reinforcement of values and norms as students navigate technology and information, (2) Explores the supporting and inhibiting factors for strengthening values and norms as students navigate technology and information, (3) Proposes a suitable solution to overcome the factors inhibiting the strengthening of values and norms as students navigate technology and information. Methodology: This qualitative research employs a survey design methodology. Data collection encompasses in-depth interviews, observation, and documentation. The study involves school principals, teachers, and students as its subjects. To ensure data validity, triangulation methods such as data triangulation, incorporating source and technical triangulation, are employed. Results: The findings indicate that values and norms significantly shape students’ responses to advancements in information technology. Extracurricular activities and structured projects are pivotal in imparting valuable lessons to students. However, it is essential to recognise that all supportive elements can potentially hinder progress if not utilised to their fullest extent. Establishing a supervisory team to oversee the implementation of these practices emerges as a crucial initial measure to ensure program consistency. Moreover, initiatives involving educators, parents, and the wider community can foster emotional bonds and a shared sense of responsibility among stakeholders. Applications/Originality/Value: This study is significant in integrating the reinforcement of values and norms within students’ engagement with information technology, both within the structured curriculum and through extracurricular activities.