Startyaningsih, Theresia
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Analisis Hambatan dan Solusi dalam Penerapan Kurikulum Merdeka di SDN Jomblang 03 Startyaningsih, Theresia; Sumarno, Sumarno; Dwijayanti, Ida
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i1.1401

Abstract

This article analyzes the obstacles faced in implementing the Merdeka Curriculum at SDN Jomblang 03, Candisari Sub-district, and provides solutions to overcome these challenges. Using a descriptive method, data were collected through observation, interviews, and document analysis. The data were analyzed to identify obstacles and formulate solutions. The study found that SDN Jomblang 03 has implemented the Merdeka Curriculum in grades 1, 2, 4, and 5, shifting the focus from teacher-centered to student-centered learning. Despite progress, obstacles such as limited resources, difficulties in formative assessment, the need for curriculum development, challenges in parental and community involvement, and resistance to changes in learning culture persist. The findings suggest positive potential for the Merdeka Curriculum but highlight significant barriers. Proposed solutions include optimizing resources, training teachers in formative assessment, providing clear curriculum development guidelines, fostering active parental and community involvement, and effectively communicating the benefits of the Merdeka Curriculum.
Literature Review: The Utilization of Augmented Reality (AR) and Virtual Reality (VR) in Learning Media at Elementary Schools STARTYANINGSIH, THERESIA; Ervita Dwi Kusumasari; Nurhafidhoh
Schola Vol. 3 No. 1 (2025): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i1.2344

Abstract

ABSTRACT The advancement of technology today has transformed society into a technology-based Society 5.0 era. This development must align with current trends in the world of education. Students now expect learning experiences that incorporate innovative elements in their implementation. The use of technology-based media can serve as an alternative to support optimal learning. One such development that can be applied today involves the use of technology-based media such as Augmented Reality (AR) and Virtual Reality (VR). The use of AR and VR-based learning media has a positive impact on both the learning process and outcomes for elementary school students. AR and VR media have been proven to enhance conceptual understanding, learning motivation, engagement, and problem-solving skills through the presentation of material in a more visual, interactive, and immersive manner — although there are some technical challenges in their implementation. Keywords: Augmented Reality; Virtual Reality; Learning Media.