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Pengembangan Game 2D Platformer Berbasis Microbit Menggunakan Unity Saputra, Rizqi Kurniawan; Setiawan, Kiki
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Januari
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.420

Abstract

This research aims to develop a 2D platformer game using the Microbit platform and Unity as the development tools. The Microbit serves as the controller with various sensors and computational capabilities. The development process starts with designing the game concept, including level design, characters, and mechanics. Unity is used to create levels, game logic, and connect the Microbit to the game. Users can control the character through the sensors and buttons on the Microbit. Testing involves participants to measure the game's quality and effectiveness and gather feedback. The collected data is used to analyze the strengths and weaknesses of the game and make iterations to enhance the gaming experience. As a result, the researchers have created a game that can be controlled via Microbit, enriching the gaming experience.
Metadata Forensic Analysis as Support for Digital Investigation Process by Utilizing Metadata-Extractor Arizona, Nanda Diaz; Nugroho, Muhammad Agung; Syujak, Ahmad Rois; Saputra, Rizqi Kurniawan; Sulistyowati, Istri
Journal of Intelligent Software Systems Vol 3, No 2 (2024): December 2024
Publisher : LPPM UTDI (d.h STMIK AKAKOM) Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26798/jiss.v3i2.1503

Abstract

Abstract — The rapid development of technology in the current era, in addition to providing positive impacts, certainly also has negative impacts. In Indonesia, based on data from the Cyber Crime Directorate (Dittipidsiber) website, the crime rate related to the ITE Law (Information and Electronic Transactions) is increasing day by day. This encourages digital forensic investigators to be able to develop a concept or method that can be adjusted to digital cases, for example cases of digital data manipulation such as photos or documents. Metadata is an information structure that describes, explains, places in a place or makes it easier to find something, use or manage and sources of information. Metadata can also be interpreted as data about data or information about information. One method or approach that can be done in cases of digital files (photos, videos or documents) can be done using forensic metadata analysis. This is because metadata stores information related to a file. By developing a library from java (metadata-extractor) based on open source and developed in the Netbeans 8.0 application, it will make it easier for an investigator or forensic investigator to conduct a forensic metadata approach, which is expected from the results can be used as valid evidence in the digital forensic investigation process. Keywords – Metadata, Digital Forensics, Cyber Crime, Metadata Analysis, Digital Evidence