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Aplikasi Pengenalan Anatomi Manusia Berbasis Augmented Reality Triyudha Sakti, Akbar; Sejati, Hajar
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Januari
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.536

Abstract

Augmented Reality (AR) is an attempt to combine the real world and the virtual world in real-time. A real object that serves as a marker is used for positioning virtual objects that have been identified by the camera. Augmented Reality is widely used in various fields, one of which is the field of education. In the field of education Augmented Reality is used as an interactive learning media to be more creative, interesting and innovative. This Augmented Reality technology can be applied in the human anatomy learning system. The use of Augmented Reality technology is expected to display objects in the form of 3D virtual human body parts in a marker book as props. Markers detected by an android-based smartphone camera will display anatomical objects that will be used by the teacher, so that students can observe how the human anatomy looks in realtime.
Rancang Bangun Aplikasi School & Campus Health Care Berbasis Mobile Falihg, Yusuf Andriyanto; Sejati, Hajar
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Januari
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.558

Abstract

The significant increase in the use of gadget devices and awareness of health, especially among college and university students, has encouraged the development of the School & Campus Health Care application. This application is an E-Health service specifically designed for the health needs of students and students, implemented via a mobile platform. In this context, the application aims to provide a solution for students who may experience health conditions that require consultation with a doctor, but cannot yet access direct services. This research focuses on developing a consultation application that allows users to get drug prescriptions from doctors virtually. Thus, it is hoped that this application can facilitate the remote health consultation process and provide easier access for students who need medical care. The result of this research is the implementation of an application that allows students to consult with doctors via a mobile platform, as well as obtain necessary drug prescriptions. Through this application, it is hoped that an efficient solution will be created in providing health services that are responsive to the needs of students and pupils in the school or campus environment.