Claim Missing Document
Check
Articles

Found 3 Documents
Search

PERANCANGAN APLIKASI PEMESANAN LAUNDRY SECARA ONLINE BERBASIS ANDROID MENGGUNAKAN METODE PROTOTYPE Arif Dian Pratama; Willis Puspita Sari
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 06 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the current laundry business services, there are various obstacles that are often experienced by consumers experiencing problems in ordering laundry, namely customers who have ordered cannot know what laundry status is currently in the process. So if you want to know the status of your order, you usually have to use a phone or SMS. And if there are new customers who have never ordered these consumers, they must come to the place or call this laundry place to ask for information about the laundry service. To improve services in this laundry business in order to provide comfort and convenience in transactions. Then an android-based online laundry ordering application was designed which is expected to make it easier and provide convenience for Laila Laundry consumers.
Community Service: Developing Web-Based Interactive Digital Books to Improve Learning Outcomes at MIN 2 Palangka Raya Arif Dian Pratama; Rahmat Rahmat; Zaitun Qamariah
Perspektif : Jurnal Pendidikan dan Ilmu Bahasa Vol. 3 No. 3 (2025): September : Perspektif: Jurnal Pendidikan dan Ilmu Bahasa
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/perspektif.v3i3.2580

Abstract

This collaborative community service activity aims to improve the learning outcomes of grade IV students at MIN 2 Palangka Raya City using web-based interactive digital books developed by PGMI IAIN Palangka Raya students. This activity is carried out collaboratively, where students design learning media with the guidance of lecturers who also act as expert validators. The activity stage begins with the identification of needs through observations and interviews at partner schools, especially on the theme "Look Around You" in Indonesian language subjects. Students then developed interactive teaching materials that integrated text, images, audio, and other multimedia elements using digital platforms. Media validation was conducted by four expert lecturers with very feasible results: material experts (94%), design experts (96%), classroom teachers (71%), and field trials (91%). The t-test showed a significant increase in learning outcomes (t = 6.60) with an N-Gain score of 1.00 in the high category. This program shows that collaboration between lecturers and students in developing learning media can have a real positive impact on the quality of basic education and can be a sustainable model of academic empowerment.
Pemanfaatan Bahan Bekas Dalam Pembuatan Tempat Pensil Pada Mata Pelajaran SBK Di Sdit Darul Istiqomah Palangka Raya Arrazi, Muhammad Syaufi; Arif Dian Pratama
CILPA Vol 10 No 2 (2025): July
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cilpa.v10i2.20120

Abstract

Abstrak                                                                                          Pembelajaran Seni Budaya dan Keterampilan (SBK) di sekolah dasar seharusnya mampu mendorong siswa untuk berkreasi secara aktif dan kontekstual. Namun, dalam praktiknya, pembelajaran SBK masih minim dalam kegiatan praktik dan belum sepenuhnya mengembangkan potensi kreatif siswa. Penelitian ini bertujuan untuk menggali dan mengembangkan keterampilan kreatif siswa melalui kegiatan membuat kotak pensil dari bahan bekas. Metode yang digunakan adalah pendekatan berbasis proyek (project-based learning) dengan tahapan sosialisasi, pelatihan, praktik, dan evaluasi. Subjek kegiatan adalah siswa kelas IV Darul Istiqomah Palangka Raya. Hasil kegiatan menunjukkan bahwa siswa dapat menghasilkan produk kreatif, berdaya guna, dan memiliki nilai estetika, sekaligus meningkatkan kesadaran terhadap pentingnya pemanfaatan barang bekas. Kegiatan ini juga membentuk karakter siswa menjadi lebih peduli lingkungan, mandiri, dan mampu bekerja sama. Pemanfaatan bahan bekas terbukti efektif sebagai media pembelajaran kreatif yang mudah, murah, dan mendidik. Abstract The learning of Arts, Culture, and Skills (SBK) in elementary schools should be able to encourage students to create actively and contextually. However, in practice, SBK learning still lacks practical activities and has not fully developed the creative potential of students. This research aims to explore and develop students' creative skills thru the activity of making pencil boxes from recycled materials. The method used is a project-based learning approach with stages of socialization, training, practice, and evaluation. The subjects of the activity are the fourth-grade students of Darul Istiqomah Palangka Raya. The results of the activity show that students can produce creative, useful, and esthetically valuable products, while also raising awareness of the importance of utilizing used goods. This activity also shapes students' character to be more environmentally conscious, independent, and capable of working together. The use of recycled materials has proven to be an effective medium for creative learning that is easy, inexpensive, and educational.