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Desain Aplikasi Mobile Berbasis Android Untuk Menerapkan Model Pembelajaran Flipped Classroom Mata Kuliah Bahasa Inggris Sampebua, Abigael; Sampebua, Mingsep Rante
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 3 (2024): Edisi Juli
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i3.430

Abstract

The ability to master and understand English, for example, in reading, writing, listening and speaking is still a big obstacle faced by students of the English Language study program at Universitas Persatuan Guru 1945 NTT. This is caused by the implementation of a learning system that is still centered on lecturers as instructors. As a result, the learning process occurs only in one direction and is not interactive because students tend to only listen to the lecturer's explanation and be passive. Also, students become unable to focus so they experience difficulty in developing the ability to respond to the material received and develop innovative creative ideas independently. This research aims to design and develop an Android-based mobile application as a learning medium that can be integrated into the flipped classroom model in English courses. This mobile application development uses the waterfall method comprising five stages, namely identifying user needs, analysis, design, implementation and testing. This research resulted in the development of an Android-based mobile application as a learning medium that applies the flipped classroom model which is used to change the learning style to be more student-centered so as to provide an interesting learning experience
Pengembangan Aplikasi Mobile Phone Kosakata Bahasa Inggris Untuk Siswa SD Di Papua Sampebua, Mingsep Rante; Tanjung, Rosye H. R; Sampebua, Abigael
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.685

Abstract

The low level of student interest and the ability of Papua Abepura Adventist elementary school students in understanding and memorizing English vocabulary requires innovative learning media. The purpose of this research is to develop mobile phone-based English vocabulary learning media applications. English vocabulary learning applications can improve English vocabulary mastery for elementary school students, increase student motivation and interest in learning vocabulary, student-centered learning, trigger student creativity, effectiveness, build student independence in learning vocabulary, and the learning process can be done whenever and wherever students want to learn. This is expected to change the mindset and culture of using mobile phones for elementary school students in Papua so that they can be used properly and efficiently for learning English vocabulary. The application development method uses the waterfall which includes five stages, namely identification of user needs for learning English vocabulary, analysis, design, implementation, and testing
Pengembangan Aplikasi Mobile Phone Kosakata Bahasa Inggris Untuk Siswa SD Di Papua Sampebua, Mingsep Rante; Tanjung, Rosye H. R; Sampebua, Abigael
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.685

Abstract

The low level of student interest and the ability of Papua Abepura Adventist elementary school students in understanding and memorizing English vocabulary requires innovative learning media. The purpose of this research is to develop mobile phone-based English vocabulary learning media applications. English vocabulary learning applications can improve English vocabulary mastery for elementary school students, increase student motivation and interest in learning vocabulary, student-centered learning, trigger student creativity, effectiveness, build student independence in learning vocabulary, and the learning process can be done whenever and wherever students want to learn. This is expected to change the mindset and culture of using mobile phones for elementary school students in Papua so that they can be used properly and efficiently for learning English vocabulary. The application development method uses the waterfall which includes five stages, namely identification of user needs for learning English vocabulary, analysis, design, implementation, and testing