Nugroho, Muhammad Andi
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Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy Nugroho, Muhammad Andi; Yulandari, Indriana; Cahyono, Adi Nur
Jurnal Elemen Vol 10 No 2 (2024): May
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v10i2.25333

Abstract

Mathematical literacy ability is one of the indispensable abilities in the development of mathematics education today. Currently, the mathematical literacy ability of students in Indonesia is still low. In the field of education, the era of society 5.0 has a great impact, so education must be able to produce human resources who have good mathematical literacy and are able to apply technology well with their literacy abilities. This study aims to determine how the quality of a project-based learning model with math trails assisted by augmented reality in the context of Blenduk Church is able to promote students' mathematical literacy. The research method used is design research. The data were analysed using qualitative and quantitative data analysis techniques. Qualitative data analysis techniques were used to analyse the results of student response questionnaires after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. Meanwhile, quantitative analysis techniques are used to analyse students' mathematical literacy skills obtained from student test results before and after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. However, further research is needed on the development of augmented reality-assisted learning instruments and media in other contexts to promote students' literacy skills.
STEM Trails: Enhancing STEM Education through Math Trails with Digital Technology Cahyono, Adi Nur; Dewi, Nuriana Rachmani; Asih, Tri Sri Noor; Arifudin, Riza; Aditya, Rozak Ilham; Maulana, Bagus Surya; Nugroho, Muhammad Andi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol. 15 No. 1 (2024): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : UNNES JOURNAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jtknv202

Abstract

This study aims to explore the development of STEM Trails to improve STEM Education through the integration of Math Trails activity with Digital Technology. An exploratory study initiative engaged researchers, teachers, students, and programmers. Data was collected through discussions and observations and then evaluated to create STEM Education through Math Trails utilizing Digital Technology. The study demonstrated the successful development of STEM Trails, comprising the STEM Trails platform and the creation of STEM Education activities utilizing Math Trails on the platform. STEM Trailblazers create paths with goals focused on science, technology, engineering, and mathematics using elements found in the surroundings. The trail and tasks are posted on a website for STEM Trail walkers to access and investigate via an application. STEM Trails enable the comprehensive exploration of science, technology, engineering, and mathematics through physical or virtual means. The study suggests that STEM Trails can serve as a mathematics learning approach that mixes outdoor activities with digital technologies and incorporates other subjects. Math Trails is a traditional concept that has been innovatively combined with digital technologies and diverse activities. This method must be broadened and refined by adjusting to the specific circumstances, conditions, and requirements, and then executed in different settings. Penelitian ini bertujuan untuk mengeksplorasi pengembangan STEM Trails untuk meningkatkan STEM Education melalui integrasi aktivitas Math Trails dengan Digital Technology. Sebuah inisiatif penelitian eksploratif melibatkan peneliti, guru, siswa, dan programmer. Data dikumpulkan melalui diskusi dan pengamatan dan kemudian dievaluasi untuk menciptakan STEM Education melalui Math Trails menggunakan Teknologi Digital. Studi ini menunjukkan keberhasilan pengembangan STEM Trails, yang terdiri dari platform Stem Trails dan penciptaan kegiatan STEM Education menggunakan Math Trails di platform tersebut. STEM Trailblazers menciptakan jalur dengan tujuan yang berfokus pada ilmu pengetahuan, teknologi, teknik, dan matematika menggunakan elemen yang ditemukan di sekitarnya. Trail dan tugas diposting di situs web untuk STEM Trail walker untuk mengakses dan menyelidiki melalui aplikasi. STEM Trails memungkinkan eksplorasi komprehensif ilmu pengetahuan, teknologi, teknik, dan matematika melalui sarana fisik atau virtual. Studi ini menyarankan bahwa STEM Trails dapat berfungsi sebagai pendekatan pembelajaran matematika yang menggabungkan kegiatan outdoor dengan teknologi digital dan mengintegrasikan mata pelajaran lainnya. Math Trails adalah konsep tradisional yang telah digabungkan secara inovatif dengan teknologi digital dan berbagai kegiatan. Metode ini harus diperluas dan disempurnakan dengan menyesuaikan dengan keadaan, kondisi, dan persyaratan tertentu, dan dijalankan dalam pengaturan yang berbeda.