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Pengaruh Media ARTIME FUN(ART TIME FUN) terhadap Hasil Belajar Siswa Kelas 2 Materi Durasi Waktu Paramita, Diah Ratri; Purwati, Panca Dewi
Madani: Jurnal Ilmiah Multidisiplin Vol 2, No 4 (2024): Madani, Vol. 2, No. 4 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.11191990

Abstract

The aim of learning innovation is that the author hopes that innovations such as the ARTIME FUN media given to students can improve their understanding of the material by looking at the improvement in their learning outcomes. This research was conducted at SD N Podorejo 3 with the research objects being class II students. This research was conducted using qualitative research methods through interviews, observation, documentation, pre-test and post-test for evaluation. The results of the pretest and posttest carried out before the learning media were provided were classified as low. The results after being given the ARTIME FUN learning media showed that the results of the pretest and posttest that had been carried out by the students had increased. This means that class II students after being given interesting learning media can improve their understanding of learning material so that they can improve their learning outcomes. The average pretest score was 50% and the posttest reached 65.9% with a percentage increase of 15.9%. Based on the results above, it can be concluded that ARTIME FUN learning media can improve student learning outcomes.
Pengembangan Media Pembelajaran Pop-Up Book Berbasis Augmented Reality 3D untuk Meningkatkan Hasil Belajar Tari Tradisional Daerah Magelang Siswa Kelas V SDN Kedungsari 1 Paramita, Diah Ratri; Nurharini, Atip
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3642

Abstract

Seni tari dapat dijumpai dalam berbagai budaya yang dimiliki masyarakat. Penelitian ini betujuan untuk mengembangkan produk media pembelajaran Pop-up Book yang berbasis Augmented Reality 3D serta menganalisis pengaruhnya terhadap peningkatan hasil belajar siswa kelas V SDN Kedungsari 1 dalam materi tari tradisional Magelang. Metode penelitian ini menggunakan metode pengembangan ADDIE. Pengumpulan data menggunakan teknik penyebaran angket respon siswa, memberikan posttest- pretest kepada siswa, dan penilaian lembar validasi. Data penelitian ini dianalisis menggunakan teknik uji validasi dan uji reabilitas serta dalam uji hipotesis menggunakan uji normalitas kemudian uji Wilcoxon. Hasil penelitian ini berupa pengembangan produk berupa media pembelajaran pada materi seni tari yaitu tari daerah Magelang di kelas V SDN Kedungsari 1 Magelang berupa Pop-up Book berbasis Augmented Reality 3D, layak digunakan berdasarkan hasil validasi ahli media, materi, serta praktisi pembelajaran diperoleh rata-rata 92,1 % dengan kriteria sangat baik. Adanya peningkatan hasil belajar siswa materi Tari tradisional daerah Magelang setelah menggunakan Pop-up Book berbasis Augmented Reality 3D berdasarkan hasil pretest dan postest siswa kelas V SDN Kedungsari 1 Magelang terhadap materi tari tradisional Magelang. Pop-up Book berbasis Augmented Reality 3D Tari tradisional daerah Magelang mendapatkan respon positif dari siswa dengan pemberian angket respon siswa.