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Kajian Resolusi Gambar dalam Teknologi Virtual Reality 360 untuk Kenyamanan Visualisasi Interior Pramalystianto, Andhika
Mintakat: Jurnal Arsitektur Vol. 25 No. 1 (2024): Maret 2024
Publisher : Architecture Department University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jam.v25i1.9672

Abstract

ABSTRAKPemanfaatan teknologi virtual reality dijadikan sarana berinteraksi secara virtual. Pada penelitian ini ditujukan kepada pengujian mengenai efektifitas dari virtual reality 360 panorama yang digunakan sebagai media interaksi virtual desain interior kepada pengguna desain interior. Proses analisa pada pengambilan data secara kuisioner dan diikuti oleh beberapa tahapan observasi dan tahapan terakhir yaitu adalah tahap eksperimen untuk mengambil data penelitian terkait studi kasus. Hasil yang didapat dari penelitian ini adalah, ketertarikan dari visual yang berinteraksi secara langsung pada responden dapat menambah nilai efektifitas dari penggunaan virtual reality panorama. Virtual reality yang dapat berinteraksi dapat dijadikan referensi dalam pemilihan media visualisasi dimasa mendatang.Kata kunci: Eksperimental, Kenyamanan visualisasi, Virtual Reality 360ABSTRACTThe use of virtual reality technology can be used as a virtual interaction. This research testing wih the effectiveness of 360 panoramic virtual reality which is used as a virtual interaction recently for interior design and interior design users. The analysis process of data collection, namely by taking data by questionnaire and followed by several stages of observation and the last stage is the experimental stage to collect research data related to case studies. The results obtained from this study are to get the value of the effectiveness of the use of virtual reality Panorama which is used as a visualization to be used as a reference for the selection of making virtual reality in the future effectively. Keywords: Visualization Convenience, Experimental, Virtual Reality 360 
MEMAHAMI PERAN KUALITAS VISUAL DALAM MENINGKATKAN PENGALAMAN PENGGUNA VR PADA PRESENTASI DESAIN INTERIOR Pramalystianto, Andhika
Narada : Jurnal Desain dan Seni Vol 11, No 1 (2024)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2024.v11.i1.010

Abstract

With the development of digital technology, Virtual Reality (VR) has become an innovative tool in interior design presentation and exploration. VR allows users to interact with the space immersively, providing a more realistic experience compared to two-dimensional representations. One of the main factors that affects the quality of the user experience in VR is visual resolution. Higher resolution can increase the level of realism, clarifying material details, lighting, and textures, and reducing distracting visual effects, such as pixelation or blur. In the context of interior design, an optimal visual experience is essential to help designers and clients understand the scale, composition, and atmosphere of a space before the realization stage. Therefore, this study aims to explore the extent to which visual resolution in VR can affect user perception and interaction, and how optimizing display quality can improve the effectiveness of VR as an interior design presentation tool. The research method includes data collection through questionnaires, observations, and experiments on interior design users. The results of the study show that the use of high resolution directly increases respondents' interest and the effectiveness of using VR as a visualization tool in interior design. This shows the great potential of VR technology in enhancing the virtual interaction experience, as well as providing important directions in the selection of visualization media in the future. With high resolution, VR is able to provide a more realistic and immersive visual experience for users, which in turn can improve the understanding and appreciation of interior design. These findings provide a foundation for further development in the application of VR technology in the design industry, as well as emphasizing the importance of considering the visual resolution factor in its use. Thus, this study not only provides new insights, but also offers practical contributions to the development of VR in the context of interior design.