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Pembelajaran Bangun Ruang Menggunakan Media Video Animasi Rizqiyani, Rahmawati; Karnita, Nurbaetullah; Laela, Wardatun; Wati, Kurnia; Rasilah, Rasilah
Didactical Mathematics Vol. 6 No. 2 (2024): Oktober 2024
Publisher : Program Studi Pendidikan Matematika, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/dm.v6i2.10552

Abstract

Dalam pembelajaran matematika, sering kali siswa merasa bosan karena media yang digunakan monoton. Artikel ini membahas penggunaan video animasi dalam pembelajaran bangun ruang. Dengan video animasi, siswa menjadi lebih mudah memahami materi dan pembelajaran menjadi lebih menarik. Penelitian ini bertujuan mempermudah pembelajaran bangun ruang dengan video animasi sebagai media pembelajaran. Metode penelitian ini adalah studi literatur dengan mengumpulkan data dari berbagai sumber. Hasil penelitian menunjukkan bahwa media video animasi efektif digunakan untuk meningkatkan pemahaman konsep siswa dalam pembelajaran matematika, termasuk materi bangun ruang. Video animasi dapat meningkatkan minat dan motivasi belajar siswa. Peran guru dan siswa sangat penting, terutama dalam menciptakan suasana kelas yang menarik. Penggunaan media ini mempermudah guru dalam mengajar dan membantu menciptakan suasana yang interaktif dan menyenangkan
Effectiveness of Using Ludo Game-Based Learning Media to Improve Understanding of Spatial Building Concepts in Elementary School Students: Literature Review Rizqiyani, Rahmawati; Karnita, Nurbaetullah; Laela, Wardatun; Wati, Kunia; Rasilah, Rasilah
Journal of Mathematics Instruction, Social Research and Opinion Vol. 4 No. 1 (2025): March
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v4i1.280

Abstract

Understanding the concept of spatial structures is a significant challenge in elementary school mathematics education due to its abstract nature. This study aims to evaluate the effectiveness of Ludo game-based learning media in enhancing students' understanding of spatial concepts. This research uses a literature review method to analyze various previous studies using game-based media to teach spatial concepts. The findings indicate that Ludo games significantly improve students’ cognitive understanding by visualizing abstract concepts more concretely, fostering active and interactive learning, and reinforcing concepts through repetition. Additionally, this medium enhances students' learning motivation and spatial skills. However, its implementation faces challenges, such as diverse student abilities, limited classroom time, and the need for teacher training to integrate the games into the curriculum. These findings highlight the substantial potential of Ludo games in addressing difficulties in mathematics education, particularly in understanding spatial concepts. This study recommends integrating game-based media into teaching strategies to create a more engaging and effective learning environment.