Triana, Vivit
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The effectiveness of using quizizz to improve the achievement of indonesian language learning outcomes on synonyms and antonyms material in grade 5 elementary school students Hariyastuti, Anik; Triana, Vivit
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 9 No 2 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v9i2.21293

Abstract

The challenges of education have become more difficult over time. Some of these challenges include the fact that teachers/educators try to help students understand the lessons at hand, but often the results are not as expected. Students find it difficult to concentrate and understand the abstract concepts of their lessons. To deal with this problem, applications and other game systems are used that help children to understand the material. In this study, the learning system was carried out by testing the use of Quzizz material as a teaching aid with the object of the experimental class and control class, namely 5th-grade students from SD Negeri Bedug 01, Pangkah, Tegal. The results showed that Quzizz helped teaching with language materials (antonyms and synonyms), besides that students enjoyed the learning process more. This is because students do not feel pressure to learn and enjoy the learning process as a fun process for them
PENERAPAN MEDIA ASSEMBLER EDU BERBASIS AUGMENTED REALITY DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Triana, Vivit; Wardani, Sri; Raharjo, Tri Joko; Subali, Bambang; Widiarti, Nuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.14933

Abstract

Learning that is still teacher-centered and not yet integrated with digital learning media causes students' low critical thinking abilities. The aim of the research is to determine the feasibility and effectiveness of using Augmented Reality-based EDU assembler media applied to class IV landscape material. The research method applied is the Borg n Gall development model with data collection techniques through observation, interviews, questionnaires, tests and documentation. The results of the trial carried out in the experimental class obtained a gain score of 0.7 with high criteria, while the control class obtained a gain score of 0.4 with low criteria, so it can be concluded that the use of EDU assembler media is effective in improving students' critical thinking skills.