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Design and Implementation of a Web-Based Student Admission Management System to Support Digital Transformation in Vocational Schools: A Case Study of SMK Ma'arif Banyumas Rina Wati; Deni Irawan; Trisnawati Trisnawati
JELTec (Journal of Learning Technology) Vol. 3 No. 2 (2025): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v3i2.208

Abstract

The digital transformation of educational administration requires schools to adopt integrated information systems that improve efficiency, transparency, and service quality. This study aims to design and implement a web-based Student Admission Management System (SPMB) for SMK Ma'arif Banyumas to replace conventional admission procedures. The system was developed using the System Development Life Cycle (SDLC) approach, including requirement analysis, system design, implementation, testing, and evaluation. Functional verification was conducted using Black Box Testing to ensure that each module operated according to its specifications. The developed application integrates online registration, applicant profile management, document verification, admission selection, announcement publication, and automated reporting within a centralized database. The testing results indicate that all system functions performed successfully without functional errors, enabling accurate data processing and real-time information access for applicants and administrators. The implementation significantly reduced administrative workload, minimized data redundancy and input errors, and accelerated the admission process. This study contributes a comprehensive web-based admission model that supports digital governance in vocational education and provides a scalable framework for improving student admission management in secondary schools.
Development and Evaluation of Mathventur: An Android-Based Mobile Educational Game to Enhance Elementary Students Learning Motivation and Mathematics Achievement Trisnawati Trisnawati; Lailatun Nisa; Lilis Tri Handayani
JELTec (Journal of Learning Technology) Vol. 4 No. 1 (2026): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

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Abstract

This study aims to develop an Android-based educational game application called Mathventur, designed to increase elementary students’ interest in learning mathematics at SDN 1 Wates Selatan. The research was motivated by students’ low interest in math, often seen as difficult and boring. The development process followed the Waterfall method, including needs analysis, system design using UML, implementation via Thunkable, and testing through blackbox testing. Data collection methods included observation, interviews, and literature review. The testing results showed that all features functioned correctly according to design. A trial involving 10 students indicated 90% positive responses, particularly in ease of use and visual appeal. Teacher assessments resulted in an average score of 88%, confirming the application’s feasibility as a learning tool. The quiz feature, automatic scoring, and interactive visual materials for topics like addition and division effectively improved students’ engagement and understanding. In conclusion, Mathventur serves as an innovative and enjoyable teaching medium that successfully encourages students to learn independently and with greater enthusiasm.
PENGEMBANGAN MEDIA PEMBELAJARAN PAI BERBASIS VIDEO ANIMASI INTERAKTIF UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA SEKOLAH DASAR Muhammad Rifki Hidayat; Trisnawati Trisnawati; Abdul Hamid
JECE (Journal of Ethics and Character Education) Vol. 3 No. 2 (2025): JECE (Journal of Ethics and Character Education)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jece.v3i2.177

Abstract

The development of digital technology encourages the innovation of Islamic Religious Education (PAI) learning media in elementary schools to be more interactive and interesting. However, PAI learning is still dominated by conventional methods that cause low motivation and student learning outcomes. This research aims to develop interactive animation video-based learning media to improve the motivation and learning outcomes of grade V students of Cambang 3 State Elementary School. The research method uses a Research and Development (R&D) approach with the stages of needs analysis, design, application development, trial, and evaluation. The trial was conducted on 23 students using a simple questionnaire and evaluation of PAI learning outcomes. The results showed that the level of student interest in the application reached 86.95%, while the results of the learning evaluation increased from an average of 68.26 to 84.13 or an increase of 23.24%. Interactive animated video media has been proven to be able to increase student involvement, motivation, and understanding so that it is suitable for use as a PAI learning medium in elementary schools.