Claim Missing Document
Check
Articles

Found 1 Documents
Search

Comparing User Experience Poro and Obenkyou Applications Using the User Experience Questionnaire Mia Putri Yeza; Fauzi Adi Saputra; Marsya Halya Alfrida; Capriandika Putra Susanto; Anka Luffi Ramdani; Humannisa Rubina Lestari
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 4 (2025): OCTOBER-DECEMBER 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i4.4217

Abstract

The success of educational apps is closely tied to the quality of user experience (UX). This study compared the UX of two Japanese language learning apps, Poro and Obenkyou, to examine the impact of different instructional designs. Sixty-five respondents, all of whom had used both apps for at least one week, rated six UX dimensions-Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty-using the User Experience Questionnaire (UEQ). Data analysis using the official UEQ tool and independent t-tests showed that both apps received positive ratings on all dimensions, but Poro consistently achieved higher mean scores (e.g., Attractiveness: 1.83 vs. 1.18; Stimulation: 1.89 vs. 1.13). These results indicate a significant difference in user perceptions, with gamification contributing to better UX. This study highlights the importance of design strategies in educational apps.