endra priawasana
Universitas PGRI Argopuro Jember, Indonesia

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The Effectiveness of Reality Counseling to Improve Low Self-Concept of Students Age 13-15 of SMP Negeri 3 Banyuwangi Erina Nuraini; endra priawasana
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1338

Abstract

Self-concept is a very determining factor in interpersonal communication. This research aims to determine the effectiveness of reality counseling to improve the low self-concept of class VIII students at SMP Negeri 3 Banyuwangi. This study used a quasi-experimental research design, with the Purposive Sampling Area method to determine the research area. Determining the number of respondents, researchers used purposive sampling with a total of 6 students. This study uses the rating scale method (rating scale), interviews and documentation. Based on data analysis using the Wilcoxon test formula, the number is -2.201 with a significant level of <0.05, namely 0.028, thus there is an increase in the self-concept of class VIII students of SMPN 3 Banyuwangi. This shows that reality counseling is effective for improving the self-concept of class VIII students of SMP Negeri 3 Banyuwangi
The Role Of Parental Upbringing In The Emotional Social Of Young Children Through Traditional Games In The Village Of Dukuh dempok, Wuluhan District, Jember District Rahmatul Ula Yulia Asari; Hoiriyah Ulul Azmi; Zahrotul Munawaroh; Prasetya Pertiwi Eky; Siswono Hendrik; Endra Priawasana
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1500

Abstract

The aim of this research is to preserve the traditional game cublak-cublak suweng as an effort to divert children's attention from gadget addiction in the form of the role of parenting in Dukuh Dempok Village. In Dukuh Dempok Village, there are problems experienced by young children, namely that the majority of young children there have experienced a lack of social interaction between early childhood with their parents and the surrounding environment, including their peers, where children play with gadgets more often and this results in lack of obedience to parental orders. The role of effective parenting is like the role of parenting in the family, which means the habits of parents in leading, nurturing and guiding children in the family. Nurturing means taking care of it by caring for it, educating it, guiding it by helping it, and training it in all things. Because every child has the right to receive growth and development that is appropriate to his or her stage of development. Through traditional games, the role of parents is very necessary to encourage children's social emotional development, especially children's social interactions. The type of research method used is descriptive qualitative. This research was located in Dukuh Dempok Village, Wuluhan District, Jember Regency. Based on the research results, it can be concluded that the role of parental parenting in Dukuh Dempok Village through the traditional game cublak-cublak suweng influences social interactions and can instill character education in early childhood. In line with this, the role of parenting provided by parents (especially mothers) in Dukuh Dempok Village towards early childhood is: a). The role of parents as companions, b). The role of parents as financial support, and c). The role of parents as Preservers of Traditional Culture
The Influence Of Virtual Reality Learning Media On The Vocabulary And Pronunciation Mastery Of Class Vii Students In The English Subject Of An-Nisa Gumukmas Middle School Students In 2023 Bafadal Hatikah; Endra priawasana; Darsan Darsan
Journal of Education Technology and Inovation Vol. 7 No. 1 (2024): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v7i1.1749

Abstract

VR learning media in the learning process of mastering students' vocabulary and pronunciation in the long term will help them communicate better in English. This research uses a quantitative cause and effect (causalistic) research method in looking at the relationship of variables to the object under study. The population in this research in class VII children/students, An-Nisa Gumukmas Middle School, Jember, a total of 33 students. In this research, data analysis techniques used inferential statistics, Android-based Virtual Reality Learning Media on Vocabulary Mastery and Pronunciation in English Subjects for Class VII, An-Nisa Middle School Gumukmas 2023 will have a real impact on improving Vocabulary Mastery and Pronunciation skills in learning English
Effects of Digital Wiki Boards and KWL Strategy on Elementary Students’ Creative and Analytical Thinking Endra Priawasana; Sumariyah Sumariyah; Yuni Regena; Herawati Yeni
Indonesian Journal of Instructional Media and Model Vol 8 No 1 (2026): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v8i1.7285

Abstract

This study examined the effects of Digital Wiki Boards integrated with the Know–Want to Know–Learned (KWL) strategy on elementary students’ creative and analytical thinking. Grounded in social constructivist and metacognitive learning theories, the study employed a quasi-experimental pretest–posttest control group design involving 70 fifth-grade students from an elementary school in Jember Regency, Indonesia. Participants were assigned to an experimental group (n = 35), which received instruction through Digital Wiki Boards integrated with the KWL strategy, and a control group (n = 35), which received conventional teacher-centered instruction. The intervention was conducted over eight instructional sessions. Data were collected using validated Creative Thinking and Analytical Thinking tests and analyzed using Multivariate Analysis of Variance (MANOVA). The results indicated a significant multivariate effect of the instructional model on both creative and analytical thinking. Students in the experimental group achieved significantly higher scores than those in the control group, with large effect sizes demonstrating substantial practical significance. The findings suggest that integrating Digital Wiki Boards with the KWL strategy promotes collaborative knowledge construction, metacognitive regulation, and higher-order thinking. This study contributes to the literature on technology-enhanced collaborative learning and offers practical implications for fostering creative and analytical thinking in elementary education.