Lika Apreasta
PGSD FKIP Universitas Dharmas Indonesia

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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWERPOINT MATERI ENERGI DAN PERUBAHANNYA KELAS III SEKOLAH DASAR NEGERI 37/II PASAR LUBUK LANDAI KABUPATEN MUARA BUNGO Amril; Lika Apreasta; Wawan Gunawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1427

Abstract

The purpose of this study was to develop Powerpoint learning media on energy material and its changes in class III SDN 37/II Lubuk Landai Market, Muara Bungo Regency. The purpose of the research was because there were several problems that were found by researchers when carrying out research, namely the learning process that only used teacher manuals and conventional learning methods such as the lecture method. The lack of enthusiasm of students in student learning is also often individual, noisy and does not pay attention to the teacher when explaining. This study uses the ADDIE Research and Development (R&D) model which has 5 sections, namely: Analysis, Design, Development, Implementation, Evaluation. The type of data used is in the form of quantitative and qualitative data. Instrument Development uses validity and practicality instruments. Data collection techniques using interviews, observation, questionnaires and documentation. The analysis technique used uses validity, practicality and effectiveness. The final results of this study can be concluded that the product development process, namely in the form of Powerpoint learning media on energy material and its changes in class III SDN 37/II Lubuk Landai Market, Muara Bungo Regency was declared valid by 6 experts to proceed to the next stage. The products developed are also stated to be practically used in learning activities by teachers and students. The use of the products developed was able to improve student learning outcomes, this is in line with student learning outcomes that of the 20 students who took part in learning using the media developed in material 1, it was stated that 85% completed material 2, which was stated to be 85% complete, and material 3, which was obtained 90% complete.
PENGARUH MODEL PEMBELAJARAN MIND MAPPING TERHADAP HASIL BELAJAR SISWA PADA SUBTEMA 3 PERISTIWA MENGISI KEMERDEKAAN DIKELAS V SDN 01 SITIUNG Muhammad Subhan; Lika Apreasta; Dika Ariyani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1591

Abstract

This research was driven by the desire to investigate the impact of subtheme 3 on student learning outcomes. Even though independence activities have been carried out, there are still many fifth grade students at SDN 01 Sitiung who have not achieved Minimum Competency (KKM), especially in the sciences field, especially theme 7 sub-theme 3. This research seeks to determine the effect of the Mind Mapping learning approach on student academic achievement by comparing their learning outcomes before and after its implementation.This type of research is a Pre-Experimental Design with a One-Group Pretest-Posttest Design. The population of class I-VI students at SDN 01 Sitiung, the sample used by class V students at SDN 01 Sitiung was 25 people. The data collection method used in this research is saturated sampling. The use of written test techniques, especially test sheets, for data collection purposes is a common practice in educational research. The statistical analysis methodology used in this study includes the Normality test and Hypothesis test using SPSS..The results of the analysis of the hypothesis test data on the paired sample test with a significant level of 0.05, show that the sig (2-tailed) result is smaller than the test data or equation 0.002 <0.05, then H0 is rejected. The criteria for testing the hypothesis, it was concluded that there was a significant influence of the Mind Mapping learning model on the learning outcomes of sub-theme 3 science material in class V SDN 01 Sitiung.
PENGEMBANGAN MEDIA PAPAN CATUR PERKALIAN PADA MATA PELAJARAN MATEMATIKA SISWA KELAS II SEKOLAH DASAR Lika Apreasta; Yulia Darniyanti; Lidya Monalisa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3976

Abstract

The aim of this research is to develop multiplication chessboard media in mathematics subjects, multiplication material, in order to add to the existing media in schools and produce the development of multiplication chessboard media for class II elementary schools that is valid, practical and effective so that it can improve student learning outcomes at SDN 11 Sitiung. This type of research is research and development (Research and Development, R & D) with a 4-D development model which includes Define, Design, Develop and Disseminate. This research was carried out at SDN 11 Sitiung. The data analysis technique used in the research is descriptive data analysis, namely describing the level of validity, practicality and effectiveness. The results of the research show that the development of the multiplication chess board for mathematics subjects has reached very valid criteria with a percentage of 75.00%. Then, the results of the questionnaire responses from students and teachers obtained an average percentage of 88.33%, which shows that the multiplication chess board media in mathematics subjects in class II elementary schools has met the very practical criteria. Meanwhile, the results of the effectiveness test were in the form of test questions filled in by students and obtained a percentage of 89.47% in the very effective category.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN SMART APPS CREATOR UNTUK KETERAMPILAN MENYIMAK DI KELAS IV SDN 05 KOTO BARU Lika Apreasta; Martiya Nurni Khairita; Era Susmika
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4630

Abstract

This research aims to produce interactive learning media development products using smart apps creator in chapter VIII material, I am a healthy child in class IV. This research uses the type of research and development. This 4D (four-D) development model has four stages, namely: definition, design, development and dissemination. The type of data taken is from the development of interactive learning media, namely quantitative and qualitative. The instruments used in this research are validation of interactive learning media, instruments for the practicality of interactive learning media, instruments for the effectiveness of interactive learning media, data collection techniques used are interviews, observation and questionnaires. The results of research on interactive learning media using smart apps creators resulted in content, material and language validation scores with an average score of 92.06% categorized as very valid. The practicality of interactive learning media using smart apps creator received a score of 89.52% which was categorized as very valid. The effectiveness of interactive learning media using smart apps creator obtained a score of 91.30%, categorized as very effective.