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PENINGKATAN HASIL BELAJAR IPA DAN KETERAMPILAN BERPIKIR KRITIS MELALUI PENERAPAN MODEL PROBLEM BASED LEARNING (PBL) PADA PESERTA DIDIK IV B SEKOLAH DASAR Asti Nafsiah; Adi Winanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1834

Abstract

Penelitian tindakan kelas ini dilatarbelakangi oleh rendahnya hasil belajar dan kemampuan berpikir kritis peserta didik pada muatan pembelajaran IPA. Hal tersebut dapat terjadi karena kurang bervariasinya penerapan model pembelajaran. Tujuan penelitian ini untuk meningkatkan hasil belajar dan kemampuan berpikir kritis peserta didik dengan menerapkan model Problem Based Learning (PBL). Subjek penelitian ini adalah peserta didik kelas IV-B SDN Ledok 02 Salatiga. Penelitian ini dilaksanakan sesuai model Kemmis & Taggart. Proses penelitian dilaksanakan dalam dua siklus. Tahap setiap siklus yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Data penelitian diperoleh dari teknik tes dan nontes. Hasil analisis variabel hasil belajar menunjukkan rata-rata persentase ketuntasan data pra-siklus mencapai 26,31% kemudian meningkat pada siklus I sebesar 73,68%, sedangkan pada data siklus II sebesar 89,47%. Hasil analisis variabel keterampilan berpikir kritis pra siklus mendapatkan kategori “Tidak Kritis” kemudian meningkat pada data siklus I yang memperoleh kategori “Kritis”, sedangkan pada data siklus II memperoleh kategori “Sangat Kritis”
Pengembangan Media Pembelajaran Berbasis Game Mobile Galatya (Galileo Jelajah Tata Surya) Untuk Meningkatkan Motivasi Dan Hasil Belajar Peserta Didik Kelas Vi Sd Grace Anggraeni Dewi; Adi Winanto
Jurnal Pendidikan Indonesia Vol. 6 No. 7 (2025): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v6i7.8480

Abstract

This research aims to develop a mobile game-based learning media with the title GALATYA (Galileo Jelajah Solar System) to improve the motivation and learning outcomes of grade VI elementary school students as the main topic in the research. The development method used is Research and Development (R&D) with three main stages including preliminary study, product development, and product testing. Data collection was carried out by three techniques, namely school observation, learning motivation questionnaires by students and teachers, and initial tests before media use and final tests after media use. The validation results by the material expert showed a score of 97% so it was included in the very feasible category, while the validation results of learning media experts obtained a score of 95% so that it was included in the very feasible category. The effectiveness of the product was tested using the Independent sample T-test, which showed a significant difference between the experimental class and the control class. Based on the results of the research, Galatya's learning media was proven to be valid based on the results of validation from material experts, media experts, and educators. In addition, Galatya is effective in improving student learning outcomes based on the independent sample t-test which shows significant differences between the experimental clas and the control class.