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PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN KOMPUTER PADA POKOK BAHASAN JAGAT RAYA MATA PELAJARAN GEOGRAFI Karisnawati Yuwono; Aunurrahman Aunurrahman; Indri Astuti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 8, No 9 (2019): September 2019
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v8i9.36135

Abstract

 AbstractThe study aimed at producing computer learning media for geography study, the method in this development study using the research and development method and modified with the model design of dick and Carey. The results of the student's performance before and after using the media can be traced to the average score of a student's test of 89.00 ≥75(KKM). In addition to the broad effectiveness of computer study media for geography study, is to be well received, tested, worthy of use and highly effective In learning result by the students in SMA Negeri 1 Belitang Hulu Sekadau. Keywords: Computer Assisted, Development
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS TEKNOLOGI AUGMENTED REALITY UNTUK PEMBELAJARAN IPA DI SEKOLAH DASAR Havizul Havizul; Aunurrahman Aunurrahman; Aloysius Mering
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 8, No 9 (2019): September 2019
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v8i9.35663

Abstract

AbstractThe purpose of this study is to develop an interactive multimedia based on augmented reality technology for science learning in elementary school, specifically for solar system introduction topic. The method used for this research was research and development (R&D). Instructional Design Model used for developing the interactive multimedia was MPI model. The study was conducted to the sixth grade students of SDN 06 Pontianak Kota who was in their second semester. The data for this researh was collected through direct observation, questionnaire, interview, documentary, and measurement technique. The collected data will be analysed using qualitative and quantitative methods. The results of the study shows that: 1) MPI model used as instructional design model for developing interactive multimedia, starting from identification stage, development, until formative evaluation stage has produced an instructional product in the form of interactive multimedia that is suitable for school learning activity; 2) implementation of interactive multimedia in the classroom is using a contextual learning model because the  model is suitable to visualize and simulate most of abstract concepts; 3) the average score of student learning achievement before using interactive multimedia was 38% and categorized as "Failure", and after using interactive multimedia the students scored 84.4% or classified as "Excellent".Keywords: Interactive Multimedia, Augmented Reality, Science For Elementary School