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PENGARUH PEMBELAJARAN SNOWBALL THROWING TERHADAP HASIL BELAJAR PESERTA DIDIK PEMBELAJARAN JEPIN MASSAL KELAS VIII Sherly Widya Anggraini; Winda Istiandini; Asfar Munir
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 9 (2020): September 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v9i9.42929

Abstract

ABSTRACT The purpose of this thesis is to get information about the effect of cooperative learning model type “snowball throwing” to the students’ learning result in teaching traditional dance in garde eighth (VIII) SMPN12 Pontianak. This thesis used experiment method by using true experimental design. Based on the statistical calculation, the students score average in the experimental class was 80,97 with the lowest score was 64 and the highest score was 96. Meanwhile, the students score average in the control class was 75,71 with the lowest score was 60 and the highest was 88. The result of data analysis by using the Ttest showed that calculated T( Thitung) was 2,39 with the dk = 34 + 31 – 2 = 63 and significancy value (α = 5%). So that the researcher had the value of Ttabel was 1,999. The data showed that Thitung was higher than Ttable or (2,39 > 1,999) that meant the data was significant. It showed that there was an effect of using cooperative learning model type “’snowball throwing to the students” learning result of traditional dance lesson material in grade eight (VIII) of SMPN 12 Pontianak Keywords: effect, learning model snowball throwing, learning result, Traditional dance.
PENERAPAN METODE ROLE PLAYING UNTUK MENINGKATKAN ASPEK WIRAGA WIRASA DAN WIRAMA Wisika Jusmawati; Agus Syahrani; Winda Istiandini
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (613.605 KB) | DOI: 10.26418/jppk.v9i1.38430

Abstract

AbstractThe researcher applied the role-playing method to the Ruai bird dance-drama to improve the aspects of the pleasure, expression, and timing of seventh-grade students in SMP Negeri 2 Pontianak. This role-playing method is a method that plays the role of a work. The aim of this research is to describe the process of the method of role playing and the results of the increase in pleasure, expression, and timing after applying this method in the dance-drama of Ruai bird. Research conducted in the form of classroom action research with descriptive methods and qualitative approaches. Theoretical tests conducted in first cycle with the scores obtained by students reached an average of 6.2. In the second cycle there is an increase to 81.94. The improvement is seen from students demonstrating the movement in accordance with their role. In addition, students can also appreciate and express according to the role that has been determined and students are also able to understand the accompaniment of music in accordance with a predetermined theme. Thus, it can be concluded that the application of the role-playing method in the Ruai Bird Dance-drama can increase the aspects of pleasure, expression, and timing of seventh-grade students at class A in SMP Negeri 2, Pontianak. Keywords: Expression, Pleasure, Role-Playing Method, Ruai Bird Dance-drama, and Timing.