Clarry Sada
English Education Study Program of Teacher Training and Education Faculty Tanjungpura University, Pontianak

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TEACHERS STRATEGIES IN TEACHING READING COMPREHENSION Novi Yanti; Clarry Sada; Eusabinus Bunau
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 11, No 4 (2022): April, 2022
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v11i4.54416

Abstract

AbstractThe purpose of this research was to discover what strategies used by the English teacher and what strategies frequently used by the teacher in teaching reading comprehension Immanuel 2 Sungai Raya, Academic Year 2019/2020 by using questionnaire and depth interview. The subject of this research was an English teacher who has been teaching English since 2002 at the school. Besides being an English teacher, he is also a vice headmaster at the school. The type of this research was case study. The data were collected by using questionnaire and interview. The questionnaire was distributed to the students as the supported participants by google form meanwhile the interview had been done by phone. From the result of questionnaire and interview that was analyzed, it showed that the strategies used by the teacher were 71% scaffolding, 78.8% think aloud and 79.4% QAR strategy. From this result, it is noticeable that the teacher cannot rely on only single teaching strategy. As a conclusion, the teacher frequently used QAR strategy.Keywords: reading comprehension, teaching reading comprehension.
IMPROVING STUDENTS’ VOCABULARY ABOUT HOBBIES THROUGH CHARADE GAME Sherly Sherly; Clarry Sada; Dwi Riyanti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 8, No 3 (2019): Maret 2019
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.138 KB) | DOI: 10.26418/jppk.v8i3.31771

Abstract

AbstractThis research was aimed to know how Charade Game improved students’ vocabulary related to names of hobbies. This research was conducted in form of a Classroom Action Research in three cycles. The problems that students faced were (1) the low mastery of vocabulary and (2) the students felt bored and were hesitant. The participants of this research were 36 students in class A of the Seventh Grade Students of SMPN 14 Pontianak in Academic Year 2018/2019. The researcher used observation checklists, field notes, and individual assignment as tools to collect the data. The result showed that Charade Game improved students’ vocabulary. Students’ behavior also changed and students did not hesitate anymore while expressing the words and showed less burden while performing the vocabulary in front of the class. The mean score of students’ vocabulary also improved in every cycle. In the first cycle, the students’ mean score was 73,33. It improved to 75,27 in the second cycle, and 85,56 in the third cycle. In conclusion, Charade Game improved students’ vocabulary about name of hobbies. Keywords:  Charade Game, Hobbies, Vocabulary