Flora, Christina
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Identifying Interactive Toys’ Key Characteristics for Intellectual Disabilities Children in Special School Flora, Christina
ULTIMART Jurnal Komunikasi Visual Vol 17 No 2 (2024): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v17i2.3805

Abstract

The rising prevalence of intellectual disabilities in Indonesia, notably in Jakarta, raises pressing concerns. Many affected individuals, particularly children, face social challenges that need to be addressed and implemented in education, thus the role of Special Schools, which unfortunately often rely on teaching methods that are deemed unsuitable for intellectually disabled children. Therefore, it is imperative to design a media that is suitable for teaching social relations in Special Schools. The use of interactive toys in play activities has proven to be beneficial in education, due to their contribution to children's emotional and cognitive development. This research aims to identify toy characteristics that enhance learning for elementary students with intellectual disabilities, providing recommendations for developing interactive educational tools for teachers. The methods used in this research will be observation and literature studies. Findings show that it is important to consider the use of color, materials, as well as several engagement aspects in designing interactive toys for Special Schools' elementary students. Keywords: interactive; toys; intellectual disabilities; game lenses; special school
Identifying Interactive Toys' Key Characteristics for Intellectual Disabilities Children in Special School Flora, Christina
ULTIMART Jurnal Komunikasi Visual Vol 17 No 2 (2024): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v17i2.3805

Abstract

The rising prevalence of intellectual disabilities in Indonesia, notably in Jakarta, raises pressing concerns. Many affected individuals, particularly children, face social challenges that need to be addressed and implemented in education, thus the role of Special Schools, which unfortunately often rely on teaching methods that are deemed unsuitable for intellectually disabled children. Therefore, it is imperative to design a media that is suitable for teaching social relations in Special Schools. The use of interactive toys in play activities has proven to be beneficial in education, due to their contribution to children's emotional and cognitive development. This research aims to identify toy characteristics that enhance learning for elementary students with intellectual disabilities, providing recommendations for developing interactive educational tools for teachers. The methods used in this research will be observation and literature studies. Findings show that it is important to consider the use of color, materials, as well as several engagement aspects in designing interactive toys for Special Schools' elementary students. Keywords: interactive; toys; intellectual disabilities; game lenses; special school
Cisadane Warrior’s Character Design: Re-Analyzing the Physical Cues of the Crocodile Demon Queen as a Villain Flora, Christina; Susanto, Juan
VCD: Journal of Visual Communication Design Vol. 10 No. 1 (2025): VCD: Journal of Visual Communication Design
Publisher : Universitas Ciputra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vcd.v10i1.4891

Abstract

Character design encompasses the process of creating visually captivating and unforgettable characters for different media platforms. Derived from the user test results of the author's previous project, designing a 360-degree 3D illustration in building an immersive virtual atmosphere of the Cisadane Warrior folktale, this research aims to reexamine the former character design of the Crocodile Demon Queen of the Cisadane Warrior folktale, transforming it into a more refined antagonist. Utilizing a brief design process, it only focuses on reassessing the visual attributes of the characters by using a literature review, a reference, and an existing study, as well as observation methods. The visual attributes include anatomy and facial features of a villain, as well as its culture identity representations. The insights gained from this study help synthesize a proper design brief and execute the character design with improvement and necessary adjustments, so that the character is visually engaging, remains cohesive, and suits better with the intended audience.