Claim Missing Document
Check
Articles

Found 3 Documents
Search

DEVELOPMENT OF INTERACTIVE LEARNING MEDIA NETWORK SERVICE ENGINEERING USING SOFTWARE MULTIMEDIA ADOBE FLASH CS6 Putra Haryanto, Priangga Pratama; Suci Amalia, Hamsar; Tri Utomo, Randi
MACCA : Science-Edu Journal Vol. 1 No. 2 (2024): Juni 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i2.1682

Abstract

Less interactive learning media accompanied by the delivery of less interesting material can make students feel bored when participating in learning. Therefore, interactive learning media can be the right alternative to overcome these problems. One of them uses the Adobe Flash CS6 Multimedia Software. This study aims to produce interactive learning media for computer network engineering in network service engineering subjects using a valid Adobe Flash CS6 Multimedia Software. This study uses the ADDIE development model (Analysis-Desain-Develop-implementation-Evaluate) which has five stages of development including analysis, design, development, implementation, and evaluation. Validation is carried out to determine the feasibility of the developed multimedia. Validation was obtained by using data collection methods in the form of questionnaires given to material experts and media experts. The responses of students and educators were obtained by collecting data in the form of a questionnaire. The results of material expert validation obtained an average of 91.67% with the "Very Eligible" category. The overall material validity test is 88.89% with the "Very Eligible" category. Practical test of learning media was tested by 1 teacher and 16 students. Practicality for the practicality test of teachers is 87.11% and practicality by students is 79.80% so that it can be interpreted very practical to use.
Efektivitas Penggunaan Zeolit Sebagai Filter Menurunkan Kadar Emisi Gas Buang Pada Sepeda Motor Putra Haryanto, Priangga Pratama; Nurtanto, Muhammad
Prosiding Sains Nasional dan Teknologi Vol 14, No 1 (2024): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 2024
Publisher : Fakultas Teknik Universitas Wahid Hasyim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36499/psnst.v14i1.11986

Abstract

Penggunaan bahan bakar fosil pada kendaraan bermotor telah menjadi salah satu penyumbang utama emisi gas buang yang berdampak buruk bagi lingkungan. Penelitian ini bertujuan untuk mengkaji efektivitas penggunaan zeolit sebagai filter untuk menurunkan kadar emisi gas buang pada sepeda motor. Uji eksperimental dilakukan pada Yamaha Jupiter tahun 2010 dengan variasi putaran mesin (RPM) 1000, 2000, dan 3000. Hasil uji menunjukkan bahwa zeolit mampu mengurangi konsentrasi karbon monoksida (CO), hidrokarbon (HC), dan nitrogen oksida (NOx) secara signifikan pada berbagai tingkat RPM. Zeolit bekerja efektif dalam menyerap polutan gas buang karena struktur pori-porinya yang khas dan kapasitas adsorpsi yang tinggi. Grafik hasil uji menunjukkan penurunan emisi yang lebih signifikan pada RPM tinggi. Penelitian ini diharapkan dapat memberikan kontribusi dalam pengembangan teknologi filter ramah lingkungan yang aplikatif untuk kendaraan bermotor di masa depan. .  
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA NETWORK SERVICE ENGINEERING USING SOFTWARE MULTIMEDIA ADOBE FLASH CS6 Putra Haryanto, Priangga Pratama; Suci Amalia, Hamsar; Tri Utomo, Randi
MACCA : Science-Edu Journal Vol. 1 No. 2 (2024): Juni 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i2.1682

Abstract

Less interactive learning media accompanied by the delivery of less interesting material can make students feel bored when participating in learning. Therefore, interactive learning media can be the right alternative to overcome these problems. One of them uses the Adobe Flash CS6 Multimedia Software. This study aims to produce interactive learning media for computer network engineering in network service engineering subjects using a valid Adobe Flash CS6 Multimedia Software. This study uses the ADDIE development model (Analysis-Desain-Develop-implementation-Evaluate) which has five stages of development including analysis, design, development, implementation, and evaluation. Validation is carried out to determine the feasibility of the developed multimedia. Validation was obtained by using data collection methods in the form of questionnaires given to material experts and media experts. The responses of students and educators were obtained by collecting data in the form of a questionnaire. The results of material expert validation obtained an average of 91.67% with the "Very Eligible" category. The overall material validity test is 88.89% with the "Very Eligible" category. Practical test of learning media was tested by 1 teacher and 16 students. Practicality for the practicality test of teachers is 87.11% and practicality by students is 79.80% so that it can be interpreted very practical to use.