Budi Setiawan, Chanief
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Analisis Forensik Digital Pada Komentar Youtube Live Menggunakan Sentiment Analysis Kristiana, Uning; Rizqi Lahitani, Alfirna; Budi Setiawan, Chanief; Alfi Sa'diya, Nafisa
Jurnal Teknomatika Vol 15 No 1 (2022): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v15i1.1115

Abstract

The development of increasingly sophisticated technology can have a positive influence on various aspects of our daily lives. From the survey results of the Indonesian Internet Services Association (APJII) in the second quarter of 2019-2020, it shows that Internet users of the operator spend more time watching online videos. Youtube video content watching is open to the public and all ages can freely watch it. However, the content and comments are not necessarily suitable for audiences of all ages to read. Of course, Youtube video content can also affect behavior, especially minors.The purpose of this research is to conduct digital forensic analysis on Youtube Live Comments using sentiment analysis.The research method used applies the NIST SP 800-86 method, namely Collection, Examination, Analysis, and Reporting. Sentiment analysis resulted in 0.01 in the comments on the two videos tested, namely the PUBG and Free Fire video games. Sentiment analysis resulted in 0.01 in the comments on the two videos tested, namely the PUBG and Free Fire video games.
Sistem Pendukung Keputusan Gizi dan Penentuan Stunting Berbasis Web di Posyandu Mutiara Nur Febryan, Rifky; Ikhwan Wicaksono, Arief; Budi Setiawan, Chanief; Fatimah, Nurul
Jurnal Teknomatika Vol 14 No 1 (2021): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v14i1.1121

Abstract

Posyandu is the activity base in the field of health for the community, with the Posyandu is expected to community conscious will Healt sice early, because of the activities of Posyandu many involving various parties, especially on helath early is a todder. This Posyandu is regulated and supervised by the Puskesmas in order to maximize activities in the field of Healt between RT and RW. In the case of these many activities are still relying on the recording is manually and a lot of data that is not structured. There is also a wighing activity for toddlers who still use the manual method, namely checking the Card Towards Health (KMS) book. The study is intended to create a system supporting decision that can be used by Kader Posyandu in doing the reporting activities of the weighing toddlers and provides a place virtual namely the facility to upload data that is used to store the data Softcopy which can be downloaded back. This system also provides alternative features for determining nutrition and stunting. The result of the study of this form of system support decisions thet help Kader Posyandu in doing the repoting activities of the weighing toddlers and announcements weighing toddlers. The Nutrition Decision Support System and Stunting Determination at the Posyandu Mutiara was designed using the Naïve Bayes Classification method and was made using the PYTHON programming language by utilizing the Flask Framework, Bootstrap Framework, and MySQL as a database.
ANALISIS KOMPARATIF UX DESIGN PADA PLATFORM EDUKASI ONLINE Agus Setiawan, Hendry; Ma’arif, Muhammad Rifqi; Budi Setiawan, Chanief; Syahruddin, Fajar
Jurnal Teknomatika Vol 13 No 1 (2020): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v13i1.1138

Abstract

User experience is the result of what the user feels and thinks when using a product or service, and makes the user experience subjective, therefore the user experience (user experience) can be tested in conjunction with other tests to get an objective assessment of the user when can be done directly with the product. This study will discuss the user experience using the User Experience Questionnaire and Focus Group Discussion methods. The process to be carried out is by using the Brainly and Quora applications obtained from the UEQ and FGD test questionnaires through interviews and data interviews from questionnaires. Based on the results of this study, the results of the analysis and comparisons with UEQ and FGD were obtained. The first test objectively used direct testing to respondents using the UEQ questionnaire which has 6 scales, namely: attractiveness, efficiency, perspective, dependability, stimulation and novelty, which are given to 11 respondents. Second, subjective testing using Focus Group Discussion for perceptions and more detailed user problems with interviews. From the second test conducted, it can be denied that the Brainly application is superior to Quora.