Amiluddin, Zulfikar
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PENERERAPAN MODEL PBL TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V Rahman, Hardianto; amran, muhammad; Amiluddin, Zulfikar
JPPSD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 4, No 2 (2024): Oktober
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppsd.v4i2.66291

Abstract

Studi ini untuk mengetahui gambaran penerapan model pembelajaran berbasis masalah (Problem-Based Learning/PBL). Dalam pembelajaran tematik, serta menialai pengaruhnya terhadap kemampuan berfikir kritis siswa kelas V di UPT SPF SDN Percontohan PAM, dengan menggunakan metode Quasi Experimental Design, populasi dalam penelitian ini seluruh siwa kelas V di UPT SPF SDN Percontohan PAM, dengan sampel sebanyak 27 siswa yang dipilih secara acak. Instrumen penelitian menggunakan lembar obsevasi dan tes tertulis yang berupa pretest dan posttest yang meliputi 10 soal pilihan ganda serta 5 soal essai. Hasil penelitian di temukan bahwa penggunaan model PBL pada kelas eksperimen tergolong dalam kategori baik dan berdampak positif terhadap peningkatan kemampuan berfikir kritis siswa. Hal ini di buktikan oleh hasil temuan dari hasil pengamatan dari kategori baik menjadi sangat baik. Melalui model pembelajaran ini siswa di tuntut agar lebih aktif terlibat dan berperan dalam proses belajar, yang memberikan dampak positif terhadap perkembangan kemampuan berfikir kritis mereka.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON EDUCATIONAL GAME APPLICATIONS IN INDONESIAN LANGUAGE LEARNING FOR GRADE V ELEMENTARY SCHOOL STUDENTS Amiluddin, Zulfikar; Munirah, Munirah; Akhir, Muhammad
Jurnal Konseling Pendidikan Islam Vol. 6 No. 3 (2025): Jurnal Konseling Pendidikan Islam
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/jkpi.v6i3.1040

Abstract

This study aims to examine the prototype, validity, practicality, and effectiveness in the development of interactive multimedia based on educational game applications to improve Indonesian learning in grade V elementary school students. This research was carried out at UPTD SD Negeri 79 Barru with a trial involving 21 students. The method used is Research and Development (R&D) with the Alessi & Trollip development model. The results of this media development prototype research present material not only in the form of text, but also through learning videos, relevant videos, and equipped with interactive quizzes to test students' understanding, so that learning becomes more interesting and interactive. The results of media validation are in the very valid category based on the Gregory test, with a reliability value of 1, as well as materials that also obtain a reliability value of 1. This learning media is practically used in the learning process, based on the results of observations with an average score of 1.00 (implemented category), teacher response questionnaires with an average of 1.00 (implemented categories), and student response questionnaires with an average of 0.99 (implemented categories), so that the total average practicality reaches 0.99%. The effectiveness of the media can be seen from the results of the pretest and posttest scores on the test, where all students achieved learning completeness, proving that this media is effective. This shows that there is an improvement in Indonesian learning outcomes through the use of interactive multimedia based on educational game applications.