Laily, Yulia Nisfiatul
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OLGA: Innovative Local Wisdom-Based Marine Ecology Learning Media for Fifth-Grade Students Laily, Yulia Nisfiatul; Ramadhani, Amalia Ulfa; Dimyati, Maftuh Fauji; Wijayanti, Arfilia
Journal of Innovative Science Education Vol. 13 No. 3 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jise.v13i3.10108

Abstract

This study introduces OLGA (Ocean Lomban Game), an innovative learning media integrating local wisdom to enhance marine ecology education for fifth-grade elementary students. Given the serious threats to global marine resources from human activities and climate change, early aquatic ecology and conservation education is crucial. OLGA incorporates the traditional Lomban Kupatan ritual from Tayu, Pati, emphasizing ecological balance and cultural heritage. Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the research involved evaluating current curriculum needs, designing a storyboard, developing the game with MIT App Inventor and animation videos, and implementing it in a classroom setting. Pre-tests and post-tests were conducted to measure effectiveness. The results indicated that OLGA significantly improved students' interest and performance in learning marine ecology. Validation by experts confirmed the media's suitability and effectiveness. Teacher and student feedback highlighted its practicality and ease of use, making OLGA a promising educational tool. The study concludes that OLGA effectively combines science education with local cultural elements to foster ecological awareness among students.
PENGARUH CULTURALLY RESPONSIVE TEACHING (CRT) BERBANTUAN MEDIA OCEAN LOMBAN GAME TERHADAP HASIL BELAJAR SISWA MATERI JARING - JARING MAKANAN DI KELAS 5 SD NEGERI KAJEN Laily, Yulia Nisfiatul; Agustini, Ferina; Rofian, Rofian
Jurnal Wawasan Pendidikan Vol 6, No 1 (2026)
Publisher : Fakultas Ilmu Pendidikan, Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jwp.v6i1.26176

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh Culturally Responsive Teaching Berbantuan Ocean Lomban Game untuk meningkatkan hasil belajar pada materi jaring-jaring makanan kelas 5 SD Negeri Kajen. Jenis penelitian ini adalah kuantitatif model experimental dengan jenis one group pretest-posttest design. Data diperoleh dengan wawancara, tes dan dokumentasi. Latar belakang penelitian ini dikarenakan rendahnya hasil belajar siswa pada materi jaring jaring makanan yang disebabkan penggunaan media PPT interaktif yang kurang menarik bagi siswa kelas 5 SD Kajen. Hasil analisis pretest menunjukkan bahwa nilai rata rata 68,85. Setelah diberi perlakuan denganCulturally Responsive TeachingBerbantuan Ocean Lomban Game  rata rata hasil belajar siswa meningkat, dibuktikan dengan rata rata postest adalah 83, 14. Kesimpulannya bahwa ada pengaruh yang signifikan Culturally Responsive Teaching Berbantuan Ocean Lomban Game untuk meningkatkan hasil belajar materi jaring jaring makanan kelas 5 SD Negeri Kajen.