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Meningkatkan Hasil Belajar Siswa Dalam Materi Simbol Sila Pancasila Pada Mata Pelajaran Pendidikan Pancasila Dan Kewarganegaraan (PPKN) Dengan Menggunakan Media Puzzle Pada Siswa Kelas III Di SDN Cilaja 2 Pandeglang Siti Sofia Nurwahyuni; Rifki Arif Nugraha; Ratna Dewi; Ajeng Mulia Sari
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

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Abstract

Based on initial observations in class III SDN Cilaja 2 Pandeglang, it was found that student problemswere in the way of teaching the teacher who tended to be monotonous and rarely used learning media.Besides that, sometimes the teacher only gave assignments in the form of orders so that students copied thematerial in the textbooks, while some of the students had not master reading and writing skills. This causeslow learning outcomes for students, especially in Civics subjects which are still below the KKM. Toovercome this, it is necessary to apply learning innovations using learning media, one of which is usingPuzzel media with the formulation of the problem "How to use Puzzle Media on Material Symbol of thePancasila Precepts in Pancasila and Citizenship Education Subjects (PPKn) in class III SDN Cilaja 2Pandeglang? And how can the learning outcomes of Pancasila and Citizenship Education (PPKn) on thePancasila precepts symbol material using puzzle media improve student learning outcomes in class III atSDN Cilaja 2 Pandeglang?"This type of research is Classroom Action Research (PTK) which consists of III cycles. In carrying out thistype of PTK research, it only involved one class as an experimental class without any comparison classwhich aimed to determine the effectiveness of Civics learning using Puzzle media in class III students atSDN Cilaja 2 Pandeglang. The data in the study were collected using observation techniques, tests,interviews and documentation.The results of the research carried out showed an increase, namely in the pre-cycle the average studentcompleteness was 50.94 with a completeness percentage of 32%. in the first cycle it was 41% with anaverage value of 55.32, in the second cycle it was 68% with an average value of 62.76 and in the thirdcycle it was 88% with an average value of 80.23. With these results, it can be concluded that studentlearning outcomes through the use of puzzle media can increase as desired from the research results andpuzzle media are expected to be used in Civics lessons to improve student learning outcomes
Meningkatkan Hasil Belajar Siswa Dalam Mata Pelajaran Ilmu Pengetahuan Alam Materi Penggolongan Hewan Berdasarkan Jenis Makanannya Dengan Menggunakan Media Audio Visual Bagi Siswa Kelas Iv Sd Negeri Sukamanah 2 Ratu Fani Andriania; Ratna Dewi; Rifki Arif Nugraha; Ajeng Mulia Sari
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The method used in this research is collaborative classroom action research (PTK). Researchers collaborate with teachers to plan, identify, observe and implement the actions that have been designed. The research design used is a spiral system classroom action research using the Hopkins and John Eliot model which begins with preliminary action then continues with planning, action, observation and reflection. The research was carried out in 2 cycles. The research was carried out at SDN Sukamanah 2, Kaduhejo District, Pandeglang Regency. The samples selected in this research were 22 grade 4 students, consisting of 14 boys and 8 girls. In this research, there were several stages carried out from pre-cycle research, cycle I, and cycle II The results of this research show that in pre-cycle conditions, 1200 students completed their studies, around 18.18% of 22 students with an average class of 55. After carrying out activities in cycle I, the number of students who completed their studies became 1470 students from 22 students. or around 50% with an average score of 67. In cycle II, it was discovered that there were 22 students out of 20 students who had successfully completed their studies, obtaining an average score of 85 with a completion percentage of 90.90% and could be said to be successful. The increase in student learning outcomes in Natural Sciences subjects, the material on classifying animals based on the type of food, is motivated by the use of effective and fun learning media so that it can motivate students' interest in learning to be even better. The learning media used is audio-visual media.