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UPAYA PENINGKATAN MINAT SISWA DAN SISWI SMAN 4 CILEGON (SURALAYA) DALAM MELANJUTKAN STUDI KE PERGURUAN TINGGI Widiansyah, Subhan; Farhan, Muhammad; Mahardika, Chandra; Defita, Defita; Insam, Verosita; Maelawati, Intan Khoeroni; Meliana, Dina; Auli, Cikal Tazkia
Jurnal Pengabdian Dinamika Vol 8, No 1 (2021)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62870/dinamika.v8i1.12977

Abstract

Everyhigh schoolstudentinfact willbefaced with choicesinhis life, oneof whichiswhen they are presentedinthe futurebeforetheygraduatefromschool.Thechoicestheywillfindinclude,whethertheywillsetthemselvesuptocontinue theirstudiesinto theworldof lecturesor highereducation,take jobcourses,look for workor beunemployed.Likewise, thereare problemsinSuralaya Village,PulomerakDistrict,CilegonCity.AccordingtoMr. EmanSulaeman,especially inhighschoolfewhavethedesiretocontinue theireducationtotheworldoflecturesandonlyhavedirectorientation aftergraduatingfromcollege.ThisisourfoundationineducatingtheworkprogramoftheSocialization ofEntrance SelectionforUNTIRTAStateUniversities. Afterimplementing theUNTIRTAStateUniversityEntranceSelection SocializationprogramtheresultsobtainedintheinterestofstudentsandstudentsofSMAN4Cilegonincontinuingtheir studiestostateuniversitieswereintheNotTooHigh(Enough)category.
The Influence of Using Digital Comic Strips on the Vocabulary Mastery of Eighth Graders at SMPN 6 Cilegon Insam, Verosita; Syafrizal; Sadji Evenddy, Sutrisno
Jurnal Ilmiah Pendidik Indonesia Vol. 4 No. 1 (2025): Jurnal ilmiah Pendidik Indonesia
Publisher : Papanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jipi.v4i1.1782

Abstract

This study aims to examine the effectiveness of using digital comic strips to improve vocabulary mastery among eighth-grade students at SMPN 6 Cilegon. The problem addressed is the low vocabulary achievement caused by conventional teaching methods that are less engaging and lack contextual relevance. To address this, digital comics integrating visual and narrative elements were applied in classroom instruction. The research employed a quasi-experimental design with two groups: an experimental group and a control group, each consisting of 17 students. A vocabulary test was used as the research instrument, administered before and after the intervention. The results showed that students who learned with digital comic strips demonstrated better vocabulary retention, higher motivation, and more consistent learning outcomes. Difficult words were more easily understood when presented through visual and narrative contexts. The study concludes that digital comic strips are an effective and inclusive instructional medium for vocabulary learning in English as a Foreign Language (EFL) settings. It is recommended that this media be integrated into curriculum design to enhance language learning outcomes.