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Biodiversitas Burung Akuatik di Kawasan Muara Sungai Progo, Pantai Trisik dan Konservasi Mangrove Baros Choirunnisa, Eyrin; Ernika, Mia; Wulandari, Husni
BioEksakta : Jurnal Ilmiah Biologi Unsoed Vol 6 No 4 (2024): BioEksakta
Publisher : Fakultas Biologi Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.bioe.2024.6.4.12290

Abstract

Biodiversitas burung akuatik di kawasan Muara Sungai Progo, Pantai Trisik, dan Konservasi Mangrove Baros dipengaruhi oleh karakteristik pesisir yang turut mempengaruhi habitat dan perilaku mencari makan. Penelitian ini bertujuan untuk mengkaji biodiversitas burung akuatik di kawasan Muara Sungai Progo, Pantai Trisik, dan Konservasi Mangrove Baros. Metode yang digunakan meliputi survei lapangan dengan pengamatan langsung dan analisis data menggunakan software Past 4.09 untuk indeks kekayaan jenis dan Jaccard similarity index. Hasil penelitian menunjukkan adanya 13 spesies burung dari 10 genus dan 6 family, diantaranya dengan dominasi family Ardeidae. Analisis kesamaan habitat menunjukkan kemiripan tinggi antara Muara Sungai Progo dan Konservasi Mangrove Baros, sedangkan Pantai Trisik menunjukkan perbedaan signifikan karena aktivitas manusia. Berdasarkan hasil penelitian ini, dapat disimpulkan bahwa terdapat perbedaan biodiversitas burung akuatik di kawasan Muara Sungai Progo, Pantai Trisik dan Konservasi Mangrove Baros. Hal ini karena kondisi lingkungan yaitu klimatik dan keberadaan vegetasi (tanaman) berpengaruh terhadap habitat jenis burung. Selain itu, aktivitas manusia juga mempengaruhi biodiversitas spesies burung. Kata kunci: Burung Akuatik, Biodiversitas, Konservasi Mangrove, Muara Sungai Progo, Pantai Trisik
PENGEMBANGAN MEDIA GAME EDUCATION DALAM PEMBELAJARAN TEMATIK TERPADU BERBASIS ADOBE ANIMATE CC DI KELAS II SEKOLAH DASAR Wulandari, Husni; Amini , Risda
KOLONI Vol. 1 No. 3 (2022): SEPTEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/koloni.v1i3.217

Abstract

This research was motivated by the game education which was developed in previous studies, only specifically on one learning content. There are still few who develop it as an integrated thematic learning media. In this study, researchers developed education game adobe animate cc as an integrated thematic learning media in grade II Elementary School so that it can be used in the learning process in the 2013 curriculum. Therefore, the game education media based on adobe animate cc tested in the field to determine the validity and practicality of the media. This research is a Research & Development research. The development model used is the ADDIE model. With the stages of Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation) and Evaluation (Evaluation). Collecting data using validation sheets by validators and teacher response questionnaires. The trial subjects in this study were 10 students of class II SDI Sjech Djamil Djambek. The results of this study obtained a media game education on integrated thematic learning based on Adobe Animate cc in grade II Elementary School. The results of the overall validity test of the game education by three validators obtained an average value of 91.67% with very valid criteria. The results of the practicality test of game education by the teacher obtained a value of 95.38% with very practical criteria. Based on the results of the research that has been done, it can be concluded that the game education media as an integrated thematic learning media based on Adobe Animate cc in Grade II Elementary School is valid and practical to use in the integrated thematic learning process in Grade II Elementary School.  Keywords: Media Game Education, Thematic, Adobe Animate CC, ADDIE