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Validity and Practicality Test of Science Comic learning media for Class VI on Waste Processing Material at SDN 8 Pule Trenggalek Hidayati, Nurul; Sri Utami; Raden Syaifuddin
Florea : Jurnal Biologi dan Pembelajarannya Vol. 11 No. 1 (2024)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/florea.v11i1.21114

Abstract

This study aims to measure the validity, practicality and effectiveness of science comic media with the material Processing Waste in class IV students at SDN 8 Pule, Pule District, Trenggalek Regency. This research is Development Research by adopting the ADDIE development model which has 5 stages, namely: Analysis, Design, Develop, Implement, and Evaluate. There are 4 validators, 2 from material experts and 2 from media experts. Practicality is measured by analyzing the results of respondents' (students') responses. The respondents in this study were 15 students consisting of 6 female students and 9 male students in class IV of SDN 8 Pule, Pule District, Trenggalek Regency. The effectiveness of learning with science media was analyzed using the N-gain formula. The results of the research show that the science comic media has an average validation value of 76 (Valid), which means it is suitable for use with revisions. The practicality percentage of the science comic media is 97% in preliminary activities, 100% in core activities, 97.2% in closing activities. The N-Gain value is 0.7 (high: 0.07-100) which means that the effectiveness of learning using science comic media is high or very effective, student response is very good (90%). Student learning outcomes in the critical thinking aspect increased from an average score of 30 to an average score of 80. Students looked active, enthusiastic and enthusiastic in answering every question asked by the teacher, and students looked enthusiastic in participating in every learning process.
The Use of Interactive LKPD to Improve Student Learning Outcomes in Science Learning Related to the Material of the Life Cycle of Living Things in Class III SDN Sangen 01 Huwaidah, Yunita Nisrina; Sri Utami; Raden Syaifuddin
Florea : Jurnal Biologi dan Pembelajarannya Vol. 11 No. 2 (2024)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/florea.v11i2.21186

Abstract

This research aims to determine the use of interactive LKPD in improving student learning outcomes in science learning with the topic of recognizing the cycles of living things in class III at SDN Sangen 01. This research uses the class action research (PTK) method. The number of students in this study was 8 class III students at SDN Sangen 01, consisting of 3 male students and 5 female students. This research was carried out in two cycles and began with pre-cycle actions. Each cycle is carried out with planning, implementation and reflection activities. Based on the results of this research, it shows that student learning outcomes in this pre-cycle action are still low with an average score of 60 and learning completeness of 37.5%. In the first cycle stage, it shows that student learning outcomes are quite good because there is an increase with an average score of 76 and learning completeness of 62.5%. Meanwhile, in the second cycle stage, data was obtained that student learning outcomes were higher than the previous cycle, with an average score of 83 and learning completeness of 87.5%. Students' responses to the use of interactive LKPD were initially from adequate to very feasible and the learning process was included in the good category. Based on this, the use of LKPD can improve student learning outcomes regarding material about the cycles of living things in class III at SDN Sangen 01.This research aims to determine the use of interactive LKPD in improving student learning outcomes in science learning with the topic of recognizing the cycles of living things in class III at SDN Sangen 01. This research uses the class action research (PTK) method. The number of students in this study was 8 class III students at SDN Sangen 01, consisting of 3 male students and 5 female students. This research was carried out in two cycles and began with pre-cycle actions. Each cycle is carried out with planning, implementation and reflection activities. Based on the results of this research, it shows that student learning outcomes in this pre-cycle action are still low with an average score of 60 and learning completeness of 37.5%. In the first cycle stage, it shows that student learning outcomes are quite good because there is an increase with an average score of 76 and learning completeness of 62.5%. Meanwhile, in the second cycle stage, data was obtained that student learning outcomes were higher than the previous cycle, with an average score of 83 and learning completeness of 87.5%. Students' responses to the use of interactive LKPD were initially from adequate to very feasible and the learning process was included in the good category. Based on this, the use of LKPD can improve student learning outcomes regarding material about the cycles of living things in class III at SDN Sangen 01.
ANALISIS PEMBELAJARAN AL-QUR’AN DAN HADIS BERBASIS KURIKULUM MERDEKA DI MADRASAH IBTIDAIYAH: IMPLEMENTASI PEMBELAJARAN ABAD 21: IMPLEMENTASI PEMBELAJARAN ABAD 21 Raden Syaifuddin; Sholikha, Risma Amaliatus
Al-Hasanah : Jurnal Pendidikan Agama Islam Vol 9 No 2 (2024): Al-Hasanah : Jurnal Pendidikan Agama Islam
Publisher : STAI Pelabuhan Ratu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51729/92805

Abstract

Islamic schools (madrasas) that have Islamic values support the development of students as God's creations in this world. The application of an Islamic competency-based approach to the school curriculum (madrasah) can be done through subjects taught at school. The learning of Al-Qur'an and Hadith is vital for nurturing informed and ethical members of the Muslim community. By employing effective teaching methods and addressing challenges, educators can enhance the understanding and application of these foundational texts in students' lives subjects based on the independent curriculum in Islamic elementary schools (Madrasah Ibtidaiyah). The research uses qualitative methods using a lot of library material. The results of this research are that the independent curriculum and the sophistication of 21st century technology is a very good collaboration in learning the Al-Qur'an and Hadith for students, through talent, interest in implementing or exploring learning that is more flexible and adapts students to learning. Learning the Al-Qur'an and Hadith based on the independent curriculum has a significant impact on learning because students have more freedom in learning even though they have to remain under teacher supervision.
Penerapan Media Smart Box Untuk Meningkatkan Partisipasi Peserta Didik Pada Mata Pelajaran Pendidikan Pancasila di MIN 1 Gresik Alifa Nur Laili; Riysdatur Rosyidah; Raden Syaifuddin; Hidayatul Annisak
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35619

Abstract

This study aims to describe the application of Smart Box media in Pancasila Education learning for grade 1 students of MIN 1 Gresik and its influence on increasing student participation. Smart Box media is an interactive game-based media that contains material explanations, classification activities, and spinner quizzes, specifically designed to introduce the values of mutual cooperation in a fun and concrete way. The method used is descriptive qualitative, with data collection through observation and documentation of learning activities. The results of the study showed that Smart Box media was able to arouse students' interest, enthusiasm, and active involvement. Students seemed enthusiastic about participating in activities, both in playing Smart Box and when working on LKPD. The use of this media has a positive impact on creating a lively learning atmosphere, increasing understanding of the material, and encouraging individual student involvement. Thus, Smart Box has proven to be an effective media in instilling Pancasila values through a contextual and fun learning approach.