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Millealab as A Virtual Reality-based Learning Platform for Slow Learners Students Nurliasari, Lusiana; Kurniawan, Erwin Hari; Muchyidin, M Syaichul
Jurnal Paedagogy Vol 12, No 1 (2025): Jurnal Paedagogy (January 2025)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13692

Abstract

This research aims to analyze the to find out  the response of using Millealab on the material comprehension of slow learners. This study used a qualitative approach with a case study method. The  subjects in this study were slow learners grade 8 students at SMP Plus Rahmat Kediri, East Java. The instruments used in this research are observation, interview, and observation which were then analyzed inductively. The result show that virtual reality (VR) helps slow learners connect abstract concepts with real experieces, which supports their understanding. The findings have immportant implications in inclusive education, where VR  can improve the cognitive growth and academic understanding of slow learners students.
Millealab as A Virtual Reality-based Learning Platform for Slow Learners Students Nurliasari, Lusiana; Kurniawan, Erwin Hari; Muchyidin, M Syaichul
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13692

Abstract

This research aims to analyze the to find out  the response of using Millealab on the material comprehension of slow learners. This study used a qualitative approach with a case study method. The  subjects in this study were slow learners grade 8 students at SMP Plus Rahmat Kediri, East Java. The instruments used in this research are observation, interview, and observation which were then analyzed inductively. The result show that virtual reality (VR) helps slow learners connect abstract concepts with real experieces, which supports their understanding. The findings have immportant implications in inclusive education, where VR  can improve the cognitive growth and academic understanding of slow learners students.