Dealank, Reynant Phaza
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Rancang Bangun Game Edukasi 2D Hewan Laut Menggunakan Metode Multimedia Development Life Cycle Dealank, Reynant Phaza; Risyad, Faiz Muhammad; Zakli, Maulana Ryan
Journal of Software Engineering and Multimedia (JASMED) Vol 2 No 2 (2024): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v2i2.1372

Abstract

Game edukasi 2D "Hewan Laut" dirancang untuk memberikan pengalaman belajar interaktif kepada pengguna, terutama siswa, mengenai keanekaragaman hayati laut dan interaksi ekosistemnya. Pengembangan game ini mengikuti pendekatan Multimedia Development Life Cycle (MDLC), sebuah metodologi yang mengintegrasikan aspek-aspek pengembangan multimedia seperti perencanaan, desain, produksi, pengujian, dan distribusi. Pada tahap perencanaan, identifikasi tujuan pendidikan dan isi kurikulum dilakukan untuk memastikan bahwa game ini dapat memberikan nilai tambah dalam pembelajaran. Tahap desain melibatkan perancangan antarmuka 2D yang menarik dan lingkungan grafis yang mereplikasi keindahan ekosistem laut. Selain itu, perancangan konten edukatif tentang hewan laut, perilaku, dan peran mereka dalam ekosistem menjadi fokus utama. Produksi melibatkan pengembangan game secara menyeluruh, termasuk pemrograman, animasi, dan integrasi konten edukatif. Pengujian dilakukan untuk memastikan kesesuaian game dengan tujuan pendidikan dan keberfungsian yang baik. Selanjutnya, distribusi game akan dilakukan melalui platform yang dapat diakses oleh target audiens, seperti aplikasi mobile atau platform web. Game ini diharapkan dapat meningkatkan pemahaman pengguna tentang ekologi laut, mempromosikan kesadaran lingkungan, dan memberikan pengalaman belajar yang menyenangkan dan interaktif. Dengan mengikuti MDLC, pengembangan game ini menjadi lebih terstruktur dan berorientasi pada mencapai tujuan pendidikan yang ditetapkan.
Design and Implementation of a Waste Bank Application and Volunteer Platform for Marine Waste Reduction on the Southern Coast of Java Danny, Ramanda; Saputra, Indra; Dealank, Reynant Phaza
Journal of Computer Networks, Architecture and High Performance Computing Vol. 7 No. 1 (2025): Article Research January 2025
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v7i1.4944

Abstract

Marine waste along the southern coast of Java, Indonesia, presents a critical environmental issue caused by ocean currents, tourism, and local industrial activities. This accumulation disrupts marine ecosystems and threatens the livelihoods of coastal communities. The lack of accessible and efficient waste management systems exacerbates the problem, highlighting the need for innovative solutions to foster community involvement and environmental awareness.To address this challenge, this study introduces a waste bank application prototype designed specifically for the region using a design thinking approach. This methodology involved five stages: Empathize, Define, Ideate, Prototype, and Test. Data collection included interviews and surveys with local stakeholders, which identified key needs such as waste accumulation tracking, incentive-based participation, volunteer coordination, and environmental education for children. These findings guided the development of features like a contribution-based incentive system, event coordination, and a game to teach waste separation to younger users.The prototype underwent independent testing to evaluate its usability and effectiveness. Results demonstrated that the application successfully enhanced community engagement, offering a user-friendly platform that combines waste management with education. The inclusion of real-time tracking and rewards motivated active participation, while the educational game increased awareness among children.This study underscores the importance of collaborative, user-centered technology in addressing environmental challenges and provides a scalable model for sustainable waste management in coastal regions.
Design and Implementation of a Waste Bank Application and Volunteer Platform for Marine Waste Reduction on the Southern Coast of Java Danny, Ramanda; Saputra, Indra; Dealank, Reynant Phaza
Journal of Computer Networks, Architecture and High Performance Computing Vol. 7 No. 1 (2025): Article Research January 2025
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v7i1.4944

Abstract

Marine waste along the southern coast of Java, Indonesia, presents a critical environmental issue caused by ocean currents, tourism, and local industrial activities. This accumulation disrupts marine ecosystems and threatens the livelihoods of coastal communities. The lack of accessible and efficient waste management systems exacerbates the problem, highlighting the need for innovative solutions to foster community involvement and environmental awareness.To address this challenge, this study introduces a waste bank application prototype designed specifically for the region using a design thinking approach. This methodology involved five stages: Empathize, Define, Ideate, Prototype, and Test. Data collection included interviews and surveys with local stakeholders, which identified key needs such as waste accumulation tracking, incentive-based participation, volunteer coordination, and environmental education for children. These findings guided the development of features like a contribution-based incentive system, event coordination, and a game to teach waste separation to younger users.The prototype underwent independent testing to evaluate its usability and effectiveness. Results demonstrated that the application successfully enhanced community engagement, offering a user-friendly platform that combines waste management with education. The inclusion of real-time tracking and rewards motivated active participation, while the educational game increased awareness among children.This study underscores the importance of collaborative, user-centered technology in addressing environmental challenges and provides a scalable model for sustainable waste management in coastal regions.