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The Implementation Of Android-Based Game "Climbing Castle" To Improve Grammar Mastery: A Classroom Action Research To Grade 8 Students At Smpn 3 Sutojayan Blitar Sutanti, Nita; Ulum, Bahrul; Farinawati, Yeni
JOSAR (Journal of Students Academic Research) Vol 9 No 2 (2024): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v9i2.3940

Abstract

This classroom action research aims to enhance the grammar mastery of Grade 8 students at SMPN 3 Sutojayan through the implementation of the Android-based game "Climbing Castle." The study was conducted over a cycle, consisting of planning, action, observation, and reflection phases. Data were collected using tests, observations, and interviews to evaluate students' progress and engagement. The results indicate a significant improvement in students' grammar mastery, with increased motivation and participation in learning activities. The increasing opf Students’ motivation affect the students’s score in learning grammar by 42%. The interactive and engaging nature of the "Climbing Castle" game proved to be an effective tool in creating a conducive learning environment, thus facilitating better grammar comprehension among students. This research highlights the potential of educational games in enhancing language learning outcomes and suggests further exploration into integrating technology-based methods into the curriculum. Further research is needed to investigate the effectiveness of Android Based game, Climbing Castle, in different contexts and with different groups of students.
The Use Of Android-Based Digital Game “Climbing Castle” To Enhance Grammar Mastery In Junior High School Students At JAYABAYA Learning Center Nganjuk Sutanti, Nita; Ulum, Bahrul; Farinawati, Yeni
Amaluna: Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2024)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/amaluna.v3i2.4135

Abstract

Grammar is an important sub-skill that underlies other English language skills, however, learning grammar is still challenging for students. Many students have experienced difficulties in learning grammar because the learning media and methods are still lacking in increasing student learning motivation. To overcome this problem, this research aims to find out the implementation of the Android-based game “Climbing Castle” in improving the mastery of grammar. To develop students' grammar mastery skills, “Educational Game; Play while learning using Climbing Castle” was conducted at JAYABAYA Tutoring. Having a lecture, discussion, and practice methods while playing using the Climbing Castle application. The lecture method is useful for increasing motivation verbally as well as conveying the material that will be used in Climbing Castle. The practice methods are carried out to find out how much the use of the game affects student motivation. Providing playing while learning using the Climbing Castle educational game can increase student motivation in learning Grammar. The participants of this activity are JAYABAYA tutoring students consisting of 10 students who will take part in the socialization of learning utilization using the game “Climbing Castle”.