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Konsep Taksonomi Bloom dalam Desain Pembelajaran Muhammad Afif Marta; Dimas Purnomo; Gusmameli Gusmameli
Lencana: Jurnal Inovasi Ilmu Pendidikan Vol. 3 No. 1 (2025): Januari : Jurnal Inovasi Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/lencana.v3i1.4572

Abstract

This paper discusses how Bloom's Taxonomy can be used in instructional design, as it serves as a framework for creating organized and effective learning objectives. Bloom's Taxonomy, created by Benjamin Bloom in 1956, divides academic objectives into six cognitive levels: knowledge, comprehension, application, analysis, synthesis, and evaluation. Bloom's Taxonomy 2.0, which places more emphasis on higher-order thinking processes and actions, has been adapted to the developments in education. By using this taxonomy in designing learning experiences, teachers can structure progressive instructional content that encompasses both the mastery of basic concepts and critical and creative thinking skills. Furthermore, this paper discusses how integrating Bloom's Taxonomy into the curriculum can enhance the quality of learning and encourage students to develop their thinking abilities. It also offers practical suggestions for educators on how they can create more engaging and meaningful learning experiences for their students. Bloom's Taxonomy has evolved into a highly valuable tool for supporting student learning at various educational levels.
Pemanfaatan Media Interaktif dalam Strategi Pembelajaran PAI untuk Meningkatkan Motivasi Belajar Peserta Didik Dimas Purnomo; Muhammad Afif Marta; Gusmaneli Gusmaneli
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 3 No. 2 (2025): JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v3i2.3237

Abstract

This study explores the use of interactive media in Islamic Religious Education (PAI) teaching strategies to enhance students' learning motivation. The research employs a literature review method by analyzing relevant sources. The findings indicate that interactive media, such as animated videos, digital applications, simulations, and Augmented Reality (AR) and Virtual Reality (VR) technologies, can improve student engagement and comprehension in PAI learning. These media make the learning process more engaging, enhance material retention, and encourage independent learning. However, its implementation still faces challenges, including limited technological infrastructure and teachers' lack of digital media management skills. Therefore, appropriate strategies are needed to optimize the use of interactive media in PAI education to improve the effectiveness of religious learning in the digital era.