Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : JISTech (Journal of Islamic Science and Technology)

APLIKASI MEDIA PEMBELAJARAN ALAT MUSIK TRADISIONAL KHAS SUMATERA UTARA BERBASIS AUGMENTED REALITY Haeqal, Rama Adys; Nasution, M Irwan Padli; Fakhriza, M
JISTech (Journal of Islamic Science and Technology) Vol 8, No 2 (2023)
Publisher : UIN Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/jistech.v8i2.19059

Abstract

Augmented Reality (AR), is a technology with the idea of fusing the real world's dimensions with the virtual world's dimensions that are shown in real time. A three-dimensional object in augmented reality is depicted on a markerless surface using a distinctive pattern that the application can identify. Among the many applications for augmented reality is as a form of educational media. The lack of information conveyed on traditional North Sumatran musical instruments is one of the obstacles for students in recognizing traditional North Sumatran musical instruments. In this final project, an Augmented Reality application was developed for learning media for traditional North Sumatran musical instruments by displaying 2-dimensional objects into 3- dimensional objects in a more attractive way, thereby creating a sense of love for the culture and history of musical instruments in North Sumatra. participate in maintaining and preserving traditional North Sumatran musical instruments which have begun to be forgotten with the emergence of modern musical instruments. This application will be able to read markerless traditional musical instruments which will display three-dimensional musical instruments, sounds, and their history. This application is also equipped with materials and quizzes that serve to evaluate the user's understanding of the material.
PERANCANGAN APLIKASI E-RECRUITMENT BERBASIS MOBILE (STUDI KASUS : PT. GRAMASURYA) Syarzain, Zulham; Fakhriza, M
JISTech (Journal of Islamic Science and Technology) Vol 7, No 2 (2022)
Publisher : UIN Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/jistech.v7i2.22755

Abstract

PT. Gramasurya merupakan salah satu perusahaan yang bergerak pada bidang bisnis cetak offset, digital printing, penerbitan, serta perdagangan berbagai komiditas. Dalam melakukan proses recruitment karyawan baru, PT. Gramasurya belum menyediakan sarana berbasis teknologi yang digunakan untuk menyampaikan informasi dan mengirimkan lamaran kerja, sehingga proses recruitment menjadi tidak efektif dan efisien. Tujuan penulis dalam melakukan penelitian ini adalah untuk membuat sebuah aplikasi Android yang digunakan dalam proses perekrutan. Metode pengembangan sistem waterfall digunakan dalam penelitian ini, yang meliputi tahapan analisis kebutuhan, perancangan sistem, pengembangan kode program, pengujian program, dan implementasi program. Dalam membuat rancangan aplikasi secara visual, penulis menggunakan UML terdiri dari use case diagram, sequence diagram, activity diagram dan class diagram. Proses pembangunan apliaksi berbasis android menggunakan framework Kodular dan database Airtable. Dengan adanya aplikasi ini, dapat membantu para pencari lowongan kerja dalam pencarian informasi dan mengirimkan lamaran kerja serta membantu pihak PT. Gramasurya dalam menyampaikan informasi lowongan kerja secara mudah dan cepat melalui smartphone android